Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
-
Andrew_b
- Posts: 4188
- Joined: Sat Feb 24, 2007 4:52 pm
-
Contact:
Post
by Andrew_b »
The BSP:

Not fully skinned as you can tell
The exploding barrels i have been working on:

-
Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
-
Contact:
Post
by Cryticfarm »
The barrels look very um, bad, and the BSP is very blocky. Is it just a bunch of extrudes?
-
Tural
- Posts: 15628
- Joined: Thu Jun 16, 2005 3:44 pm
- Location: Lincoln, NE
-
Contact:
Post
by Tural »
Cryticfarm wrote:The barrels look very um, bad, and the BSP is very blocky. Is it just a bunch of extrudes?
It's Doom.
It's also an awesome idea.
-
Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
-
Contact:
Post
by Cryticfarm »
Oh nvm then XD.
-
TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
-
Contact:
Post
by TomClancey »
Nice one.
Also, great idea.

-
JK-47
- Posts: 10883
- Joined: Wed Dec 01, 2004 2:54 pm
- Location: Utah
Post
by JK-47 »
I tried this once. But I got too lazy to fix all the errors.
Nifty, though.
-
SnaFuBAR
- Posts: 2515
- Joined: Sun Apr 04, 2004 11:21 pm
Post
by SnaFuBAR »
i would add more geometry to the map. make it feel like something updated. this is going to look terrible in halo.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
-
Andrew_b
- Posts: 4188
- Joined: Sat Feb 24, 2007 4:52 pm
-
Contact:
Post
by Andrew_b »
the only thing i have modeled is the barrel.
-
hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
Post
by hell_knight »
dont forget to mention its my map

dont worry well think up some updates
like better looking stairs
(and new doors)
-
metkillerjoe
- Posts: 1267
- Joined: Thu Aug 03, 2006 3:35 pm
-
Contact:
Post
by metkillerjoe »
Honestly, I'll be happy if you release it like this (with then enemies and other stuff of course).
-
hell_knight
- Posts: 625
- Joined: Tue Feb 06, 2007 3:33 pm
- Location: E1M1-Hangar
Post
by hell_knight »
maybe i could make AI map? just an idea...
enemies eh?
-
Andrew_b
- Posts: 4188
- Joined: Sat Feb 24, 2007 4:52 pm
-
Contact:
Post
by Andrew_b »
ill probably be doing most of the modeling since i can see alot of errors in knights bsp
I may start on imps soon. meh but ive never modeled a bipd before

-
Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
-
Contact:
Post
by Cryticfarm »
Andrew_b wrote:ill probably be doing most of the modeling since i can see alot of errors in knights bsp
I may start on imps soon. meh but ive never modeled a bipd before

Meh, I don't see any visible errors.
-
Andrew_b
- Posts: 4188
- Joined: Sat Feb 24, 2007 4:52 pm
-
Contact:
Post
by Andrew_b »
Not all errors are visible

-
Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
-
Contact:
Post
by Cryticfarm »
Overlapping edges?
-
wanksta
- Readers Club
- Posts: 617
- Joined: Mon Jun 11, 2007 3:04 pm
- Location: Owning Freedom451 Constantly over LAN. Kills:999999999 Owns:943234 Pwns:749455 Killtaculars:5667
Post
by wanksta »
looks nostalgic
ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.
Sig may not be animated.
Lol you got me in like 3 minutes!
Oh wait... I'm banned.... well not funny anymore...
-
metkillerjoe
- Posts: 1267
- Joined: Thu Aug 03, 2006 3:35 pm
-
Contact:
Post
by metkillerjoe »
wanksta wrote:looks nostalgic
ill play it when its released although its probably gonna have very flat game play since its almost all on 1 level.
I've played many custom maps, but they've followed the same Bungie-style patterns; this will be refreshing.
-
XLoneXWolfX
- Posts: 54
- Joined: Thu Sep 27, 2007 4:41 pm
Post
by XLoneXWolfX »
Converted to quake/unreal/doom3 and ripped bsp eh?
btw I love doom
-
Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
-
Contact:
Post
by Cryticfarm »
XLoneXWolfX wrote:Converted to quake/unreal/doom3 and ripped bsp eh?
btw I love doom
Why?
-
XLoneXWolfX
- Posts: 54
- Joined: Thu Sep 27, 2007 4:41 pm
Post
by XLoneXWolfX »
Cryticfarm wrote:XLoneXWolfX wrote:Converted to quake/unreal/doom3 and ripped bsp eh?
btw I love doom
Why?
Becuase its awsome why not?