.tif files

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Moron66213




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.tif files

Post by Moron66213 »

When I am making a map, do I have to convert my textures into .tif files like in the tutorial, or can I leve them as .jpg?
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kirks4




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Post by kirks4 »

Yeah, you need to use tifs...tool won't recognize jpegs (as far as I know..I'm not at my computer right now...) and won't export them.

Using tif files has several great advantages over jpgs anyway...Jpegs are great for the web and other such uses because of the compression...they would be terrible for making games because of the compression...you end up with artifacts and odd colors sometimes and they can only hold the picture information where tiff's can hold information on alpha channels and the like....Anyway, that was a long winded round about way of saying no...don't even try to use jpegs in a level.
Moron66213




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Ok

Post by Moron66213 »

Ok, thx! I just put all the textures I used in the map in the bitmaps folder, right?
I like geckos. My friend told me only morons like geckos. Voila! Moron66213 is born.
<a href="http://www.freewebs.com/halo_united_cla ... .htm">Halo United
Clan</a>
kirks4




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Post by kirks4 »

Yes siree
Moron66213




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Posts: 299
Joined: Fri Feb 27, 2004 9:00 pm
Location: The Chuckie Cheese Ball Pit (I still can't get out)

Post by Moron66213 »

Alright, thx man. Awesome tuts by the way, now I actually know what I'm doing!.... sorta, lol.
I like geckos. My friend told me only morons like geckos. Voila! Moron66213 is born.
<a href="http://www.freewebs.com/halo_united_cla ... .htm">Halo United
Clan</a>
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