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Possible problem while making terrain?
Posted: Mon May 17, 2004 4:25 pm
by black_light
Well i have my mountains down roughly but i have a question before i go on further and possibly waste alot of time. When i was creating the mountains the walls got kind of out of shape. Is this going to mess up my map in the end? here is a pic to see what im talking about.

Posted: Mon May 17, 2004 4:54 pm
by [35] ptr
What happens when you load it in sapien? Do you see the thing in there? If not I would not worry.
ptr
--
Check out the trailor of the my next map at
www.haloce.org
Posted: Mon May 17, 2004 5:03 pm
by black_light
Havent loaded it into saipen. I want to finish the map first then do all that stuff.
Posted: Mon May 17, 2004 5:06 pm
by gamble
yeah i made a bridge and that surface showed up so i checked all the vertices. they were all fine and in the right place so i couldn't really figure out the cause. I don't think it will mess up your map as in getting errors when compiling it. Its just sky, no ones gonna touch it.
Posted: Mon May 17, 2004 5:12 pm
by black_light
Thanks for everyones input so far.
Posted: Mon May 17, 2004 6:24 pm
by black_light
Well, i just found out what is making this problem. When you go to make the mountains all jaged and bumpy only select the TOP faces on the new raised "box" shape you have. DO NOT select the slanted "wall" poly's or it will result in this. I'm not sure at the moment if it is bad or not but if you dont want it to happen thats how to prevent it.
Posted: Mon May 17, 2004 10:35 pm
by Mattychew
im probaly getting the editing thing soon and when i find out ill tell ya or u no already can ya tell me!

Posted: Tue May 18, 2004 12:14 am
by mattp001
they skybox can actually be in any shape that you wnt it to be. it can be all fubar'ed(or fucked up beyond all recognition for you noobs out there) also. i can attest to this. just make sure that there are no faces that overlap eachother. just run a stl check on it to make sure.
Posted: Tue May 18, 2004 1:46 pm
by Excal
yea -- the skybox is invisible so it dont matter