A forerunner construct
A forerunner construct
Here's a forerunner construct I made which will feature in a SP mission I'm working on. Below 3 screenshots, the 3DS render + 2 ingame shots.
The render:
A view of the top part:
And a view of the inside:
So any suggestions on how I can improve it? I'm aware of the fact some of the textures aren't UVW mapped decently, that's on my to do list...
The render:
A view of the top part:
And a view of the inside:
So any suggestions on how I can improve it? I'm aware of the fact some of the textures aren't UVW mapped decently, that's on my to do list...
Edit* Ok, now I see. This looks great! You should export this as gbx scenery and up the download....unless that's not allowed. In that case you should just up the model so it's ready to be exported as a gbx scenery model. This would be great to use in maps...without needing to put the forerunner texutre straight into the sbsp.
as you said, uvw mappig issues (bootom pic, top left) other than that it looks pretty good in game
conure says: or i could jsut incase my shoes in papar mache, followed by my dog
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Alright thanks for the feedback.Caboose{SE} wrote:also some errors in there. not to mention it resembles forerunner but no way that can pass off as forerunner architecture.SnaFuBAR wrote:needs more details. its' boring and is too boxy.
I find myself agreeing, I'll try and put some more detail in it.
But what do you mean errors? And you say it resembles forerunner but can't pass of as it . Sorry just don't know what you mean...
And I did not use any smoothing.
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