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pretty much the first non-square map, take a look:
Posted: Sat May 15, 2004 5:30 am
by mattp001
Posted: Sat May 15, 2004 5:40 am
by blink 182
!!! how do you guys get so good at this stuff! ive only made a gay lil road and it took me like 3 hrs!

Posted: Sat May 15, 2004 5:42 am
by mattp001
practice, practice, practice. thats how

it will all click into place for you soon.
Posted: Sat May 15, 2004 6:01 am
by RvB-Puma
nice design but it kinda looks like sidewinder but good job. Hoopefully you will add some more obsticals and such.(please excuse spelling lol)
Posted: Sat May 15, 2004 8:25 am
by HAL9000
looks great! goodjob i have a few questions though
can i just make my level outof a plane or do i have 2 make it outof sumting else because i was told that i have 2 make ito ut of a box or sumtin like that
and yes it looks very g00d are u gonna release it?
Dumb-
Posted: Sat May 15, 2004 5:54 pm
by Moron66213
Dumb question, for the grass texture, do you just pull it out of halo? And also, if you want a texture to tile accross an object, and not stretch accross the object, do you have to break the face apart?
Posted: Sat May 15, 2004 6:52 pm
by mattp001
okay, here is how i got the grass texture. you have to open up example_tutorial_ground.psd and delete the path layers. now go into the channels tab which is right next to the layers tab. double check and make sure the alpha layers still doesnt contain the paths. now if it does, simply delete it and create a new channel that is all black and call it alpha. now save as a tiff and now you have a repeating ground texture. since the alpha map is all black, it means that the grass micro texture will be blended in with it over the whole terrain. i know that alot of people were asking me that question.
Posted: Sat May 15, 2004 7:40 pm
by McFarlane
Nice, nice.
I do good too.
Posted: Sun May 16, 2004 5:42 am
by cloudy01
look nice, needs some trees and stuff in though
Posted: Sun May 16, 2004 12:08 pm
by Beastman
not bad, a little dull but nice to see some ingame pics around here, u might want to distribute different heights for the walls at the top just so its not so flat.