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Posted: Fri Apr 16, 2004 6:34 am
by kaptainkommie
Not that I know of, but that's a damn good idea though. We don't really know enough about the Halo engine functions to be able to tell when a kill/death has occured during the game, so there isn't really anyway to hook the Halo engine and record those stats. SOMEONE START REVERSE ENGINEERING/DOCUMENTING the HaloPC executable.
Posted: Sun Apr 25, 2004 11:18 am
by {IAS}Bunkerking
halo 2 will keep stats im going to be #1 u wait and see
WHY WONT THIS LOOK PRETTY!?
Posted: Sun May 09, 2004 10:24 am
by vapor007
has anayone tried changong the teleporter skin to matrix code? for some reason...i cant get it to look good enuff, its too blocky and blurry
Posted: Sun May 09, 2004 10:59 pm
by mattp001
i know, the skins on the teleporter suck. the xbox skins for it rock.
Posted: Mon May 10, 2004 1:36 pm
by GHL
it is because the teleporter texture is very low resolution
Posted: Mon May 10, 2004 1:45 pm
by Fishmonster
hmmm very good idea, you just have to hgave the code really big like 1 or two characters too a line which would kinda ruin the effect, nice thread title btw
Posted: Thu May 27, 2004 5:28 am
by ~shadow~
i am an avid programmer.. ive been tryin for months now with no luck.. using visual basic... so i dont think it can be done, because i know lots about programming..
BUT HALO 2 I GUESS WILL... (when one comes out for PC)