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WIP Shut Down
Posted: Mon Jul 30, 2007 5:27 pm
by hihi88
Posted: Mon Jul 30, 2007 5:30 pm
by 0m3g4Muff1n987
Cool! When I saw your topic title I thought "oh no, some great WIP is getting canceled?!?!"
Lawl.
Posted: Mon Jul 30, 2007 5:36 pm
by hihi88
does that mean u like?
Posted: Mon Jul 30, 2007 5:56 pm
by 0m3g4Muff1n987
I said cool, yes.
Posted: Mon Jul 30, 2007 5:58 pm
by metkillerjoe
Looks awesome. I cannot wait to see it finished.
I'd give it a 8/10 (partially because its a WIP).
Posted: Mon Jul 30, 2007 6:18 pm
by hihi88
any suggestions? Like what to add, change, remove?
Posted: Mon Jul 30, 2007 7:28 pm
by DeeXener[138]
I like it as well. I think there should be a tower for sniping or some sort of perch. Other than that it looks good.
and I thought a WIP was getting canceled as well XD
Posted: Mon Jul 30, 2007 7:36 pm
by hihi88
Its is obviusly an urban warfare map. So i added this in in the model. Look close not only at the building right infront and the building far in the distance (they are like the exact same and have ledges, the one in the front has a teleporter base) they are the sniper towers.
Posted: Mon Jul 30, 2007 10:28 pm
by wanksta
is the city like... roadless. make some navigation type stuff to make sense of the city i think. maybe a high way above or something.
besides that it looks good.
Posted: Mon Jul 30, 2007 10:31 pm
by Corvette19
Pretty Nice.
Posted: Mon Jul 30, 2007 10:42 pm
by hihi88
thanks! And wanksta what wud u say if i added like a torn up bridge above it?
Posted: Mon Jul 30, 2007 10:48 pm
by wanksta
mb make the bridge half a section torn out and make it hang down so you can climb up on it for a sniper view
TTTT\T <----- like that
Posted: Mon Jul 30, 2007 10:49 pm
by hihi88
theres the prob. It makes it look really ugly, cuz then u can see the sky. Know what I mean?
BTW can i help beta for u?>
Posted: Mon Jul 30, 2007 10:50 pm
by wanksta
oh well then dont. but hers some thing you can do the geometry is a little flat. spice it up a bit add some style to it.
didnt understand what u meant by beta
Posted: Mon Jul 30, 2007 10:53 pm
by SnaFuBAR
needs less ripped h2 models randomly tossed in a square. the buildings need serious revision and reskinning. don't be afraid to use more polygons than what you have there. it's entirely too low poly. i really don't see any gameplay there yet, but keep working on it. perhaps 3 more of these connected via tunnels and bridges would be more interesting.
Posted: Mon Jul 30, 2007 10:54 pm
by wanksta
thats what i meant by "style" i guess
Posted: Mon Jul 30, 2007 10:57 pm
by hihi88
I wanted it to be small. And their buildings, and square. Wat do u want me to add? LOL and 3 halo 2 models. Their not even mine but w.e.
and dude, ur sig
WEAPON MODELERS! IF YOU WOULD LIKE TO JOIN THE PROJECT PM ME YOU WILL GET BETA RC2 AND SOME **** TO WORK ON!
Posted: Mon Jul 30, 2007 11:06 pm
by wanksta
key words in there were WEAPON and MODELERS. but i might send you beta rc2 when i fix the 3 major errors i encountered today. one of them being i fuxed my battlerifle when working on it. (it went from nearly done back to "not animating" after some
MAJOR changes i made to it. and the biped i made has problems with sheild and health and finally when i finished hte new sky some scenery stoped rendering correctly and its now raining indoors (like n harry potter) ill pm you when its fixed.
Posted: Mon Jul 30, 2007 11:11 pm
by hihi88
sweet man thanks
Posted: Mon Jul 30, 2007 11:17 pm
by wanksta
lol just fixed the biped. i relized it was a flag i had to check n the collision geometry. im so smart. i give myself a cookie.
lawl