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The DESTRUCTOR 5000!
Posted: Sat Jun 02, 2007 6:35 pm
by llamaboy772
Ok not really, what I really modeled is a BB gun! Why model a BB gun? Well, for one, nobody else has. Another good reason is because out of all the guns at turbosquid, NONE are BB guns. (sup cash) The last reason is because it is the easiest thing I could model because I had the actual gun right on top of my lap. (and because of that, it's very accurate) This is my second gun model ever, the first of course being that pistol everybody has seen countless times. The whole gun is a little under 3,000 faces which I consider pretty good with all the detail I put into it. I modeled on the screws and stuff like that so I would have to make a skin. The reason I don't have I make a skin for it now is because the gun is really only two colors: Black metal and wood. (not worth it) Of course the gun has movable parts like it should, so it is fully animateable. Please note that any worthless details on the gun are infact part of it's real world conterpart, so blame the gun creator. Well, here are some renders...
Edit: Opps, forgot wireframe, I'll get one later.
Posted: Sat Jun 02, 2007 6:44 pm
by {SMT}iguana
NICE!
Posted: Sat Jun 02, 2007 9:23 pm
by rentafence
Sweet! I love the detials on it. I was hoping for a giant chaingun with squid tentacles of flyswatter doom though.
Re: The DESTRUCTOR 5000!
Posted: Sat Jun 02, 2007 9:35 pm
by bricksarefun
llamaboy772 wrote:O Please note that any worthless details on the gun are infact part of it's real world conterpart, so blame the gun creator.
Like the safety?
Me likey teh BB gun, but you forgot the scope ducktaped to the top ;P
8/10
Posted: Sun Jun 03, 2007 4:00 am
by JunkfoodMan
Wireframe?
The gun looks great, and nice job in creating it with less than 3k Polys.
Posted: Sun Jun 03, 2007 5:37 am
by HPDarkness
That's fucking awesome. Now replace it with the sniper rifle, add a green fiber optic sight, and I will love you forever.
Posted: Sun Jun 03, 2007 7:35 am
by auerhantheman1
That would be amazing even if it was 6,000 polies, but when it's half that much. . .
incredible
Posted: Sun Jun 03, 2007 1:54 pm
by llamaboy772
Posted: Sun Jun 03, 2007 4:05 pm
by rentafence
Are you sure its 3000 faces, and not 3000 polies?
Posted: Sun Jun 03, 2007 5:18 pm
by llamaboy772
rentafence wrote:Are you sure its 3000 faces, and not 3000 polies?
Yes I am. Also I looked again at the face count and it is actually like 3,300, but then I I took off the screws and it dropped to like 2,500. If for any reason it matters ingame I'll take off the screws.
Posted: Mon Jun 04, 2007 5:03 am
by plushiefire
Wow, that looks great mr.llama
Posted: Mon Jun 04, 2007 5:15 am
by darkmummy9
what programs do you use to make guns and vehicles
Posted: Mon Jun 04, 2007 6:05 am
by TomClancey
3ds Max (7-9) presumably. Not sure which one Llama uses, but I use 7.
Posted: Mon Jun 04, 2007 8:55 am
by llamaboy772
I use 7 too.