The DESTRUCTOR 5000!

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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llamaboy772





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The DESTRUCTOR 5000!

Post by llamaboy772 »

Ok not really, what I really modeled is a BB gun! Why model a BB gun? Well, for one, nobody else has. Another good reason is because out of all the guns at turbosquid, NONE are BB guns. (sup cash) The last reason is because it is the easiest thing I could model because I had the actual gun right on top of my lap. (and because of that, it's very accurate) This is my second gun model ever, the first of course being that pistol everybody has seen countless times. The whole gun is a little under 3,000 faces which I consider pretty good with all the detail I put into it. I modeled on the screws and stuff like that so I would have to make a skin. The reason I don't have I make a skin for it now is because the gun is really only two colors: Black metal and wood. (not worth it) Of course the gun has movable parts like it should, so it is fully animateable. Please note that any worthless details on the gun are infact part of it's real world conterpart, so blame the gun creator. Well, here are some renders...

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Edit: Opps, forgot wireframe, I'll get one later.
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{SMT}iguana
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Post by {SMT}iguana »

NICE!
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rentafence





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Post by rentafence »

Sweet! I love the detials on it. I was hoping for a giant chaingun with squid tentacles of flyswatter doom though.
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bricksarefun
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Re: The DESTRUCTOR 5000!

Post by bricksarefun »

llamaboy772 wrote:O Please note that any worthless details on the gun are infact part of it's real world conterpart, so blame the gun creator.
Like the safety?
Me likey teh BB gun, but you forgot the scope ducktaped to the top ;P
8/10
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Post by JunkfoodMan »

Wireframe?

The gun looks great, and nice job in creating it with less than 3k Polys.
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HPDarkness




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Post by HPDarkness »

That's fucking awesome. Now replace it with the sniper rifle, add a green fiber optic sight, and I will love you forever.
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Post by auerhantheman1 »

That would be amazing even if it was 6,000 polies, but when it's half that much. . . :shock: incredible
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llamaboy772





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Post by llamaboy772 »

Wireframes:

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There are some wasted polys, put that can be fixed.
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rentafence





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Post by rentafence »

Are you sure its 3000 faces, and not 3000 polies?
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llamaboy772





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Post by llamaboy772 »

rentafence wrote:Are you sure its 3000 faces, and not 3000 polies?
Yes I am. Also I looked again at the face count and it is actually like 3,300, but then I I took off the screws and it dropped to like 2,500. If for any reason it matters ingame I'll take off the screws.
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Post by plushiefire »

Wow, that looks great mr.llama :P
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Post by darkmummy9 »

what programs do you use to make guns and vehicles
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Post by TomClancey »

3ds Max (7-9) presumably. Not sure which one Llama uses, but I use 7.
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llamaboy772





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Post by llamaboy772 »

I use 7 too.
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