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Codename:Timewar.

Posted: Sat May 05, 2007 4:04 am
by warlord
me and a few friends of mine are working on a mod together based on a war from TV show Doctor who, it involves a war mentioned many times called the timewar, a war between the daleks and the timelords.
so far i have some of the timelord BSP done but im not going to show that just yet till its finished but i will show the gunstick ive done for the dalek.
[new

[update as of 23/07/07]
planet skaro sector 43.10 mapped, dalek army assembled and ready for war:
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model]Image
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bit more done ^_^
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Head done:
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finished dalek model:

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polies at 3931
another thing to come?
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Posted: Sat May 05, 2007 4:35 am
by [RR]RedRene
Finally someone get's around to doing this, though one problem, there would have to be different Timelord BSP's.

Posted: Sat May 05, 2007 4:41 am
by warlord
[RR]RedRene wrote:Finally someone get's around to doing this, though one problem, there would have to be different Timelord BSP's.
yeah i know.
ive got part of the inside BSP done got the basic layour set out.

Posted: Sat May 05, 2007 4:45 am
by [RR]RedRene
Hm, will there be team's, like Red Dalek Blue Timelord, or is it SP BSP.

Posted: Sat May 05, 2007 5:14 am
by warlord
SP.

Posted: Sat May 05, 2007 8:09 am
by SnaFuBAR
extreme poly wastage. learn to conserve polies.

Posted: Sat May 05, 2007 8:18 am
by warlord
SnaFuBAR wrote:extreme poly wastage. learn to conserve polies.
i didnt think it was that high of a poly model.
somthing like 2000 polies at the moment and those are the most detailed parts of the model im doing.

Posted: Sat May 05, 2007 8:18 am
by TomClancey
What's with the bad render compression?

Posted: Sat May 05, 2007 8:20 am
by warlord
TomClancey wrote:What's with the bad render compression?
i just saved it as default jpeg file.

Posted: Sat May 05, 2007 2:33 pm
by TomClancey
Save it as a png next time. Much higher quality.

Posted: Sat May 05, 2007 3:12 pm
by Leiukemia
png's fail. It's his renders that are making it look fuzzy like that. If you want I can pm you a better way to make renders warlord.

Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.

Posted: Sun May 06, 2007 2:21 am
by warlord
Leiukemia wrote:png's fail. It's his renders that are making it look fuzzy like that. If you want I can pm you a better way to make renders warlord.

Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.
heres the wireframe you asked for:
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thats a wireframe of:
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and a wireframe of the whole thing.
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Posted: Sun May 06, 2007 9:58 am
by TomClancey
Extrude/Bevel crazy? The sphere on the end looks like it's 500+ pollies. You really need to learn/do polly optimization.

Posted: Wed May 23, 2007 7:09 am
by warlord
TomClancey wrote:Extrude/Bevel crazy? The sphere on the end looks like it's 500+ pollies. You really need to learn/do polly optimization.
already have and its not that high in polygons....
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little peek at whats to come.

Posted: Wed May 23, 2007 7:27 am
by [RR]RedRene
Look's nice on the corridor design, keep us updated.

Posted: Wed May 23, 2007 10:10 am
by SnaFuBAR
too high poly. also, you need to count triangles because that's what the game renders, not polygons. generally you can expect your triangle count to be roughly 2x your polygon count.

so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.

Posted: Wed May 23, 2007 10:15 am
by warlord
SnaFuBAR wrote:too high poly. also, you need to count triangles because that's what the game renders, not polygons. generally you can expect your triangle count to be roughly 2x your polygon count.

so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.
could you give me a few suggestions as the type of level im going for i dont think plane modeling would work.

Posted: Fri May 25, 2007 11:18 pm
by SnaFuBAR
i'm not talking about the level, i'm talking about the daleks.

Posted: Sat May 26, 2007 2:48 am
by Cryticfarm
Is leikemia joking? Png's have like 16.7 trillion colors.

Posted: Sat May 26, 2007 3:54 am
by warlord
SnaFuBAR wrote:i'm not talking about the level, i'm talking about the daleks.
ok could you give me some advice on modeling the daleks better?