me and a few friends of mine are working on a mod together based on a war from TV show Doctor who, it involves a war mentioned many times called the timewar, a war between the daleks and the timelords.
so far i have some of the timelord BSP done but im not going to show that just yet till its finished but i will show the gunstick ive done for the dalek.
[new
[update as of 23/07/07]
planet skaro sector 43.10 mapped, dalek army assembled and ready for war:
model]
bit more done ^_^
Head done:
finished dalek model:
polies at 3931
another thing to come?
Last edited by warlord on Mon Jul 23, 2007 10:27 am, edited 8 times in total.
png's fail. It's his renders that are making it look fuzzy like that. If you want I can pm you a better way to make renders warlord.
Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.
Leiukemia wrote:png's fail. It's his renders that are making it look fuzzy like that. If you want I can pm you a better way to make renders warlord.
Anyways, yes it does appear that there are more polygons there then needed. Perhaps if you posted a wireframe it would be easier to help you out and show you how to improve. Because I'm sure you could get the same look with way less.
heres the wireframe you asked for:
thats a wireframe of:
and a wireframe of the whole thing.
SHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.
too high poly. also, you need to count triangles because that's what the game renders, not polygons. generally you can expect your triangle count to be roughly 2x your polygon count.
so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.
Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
SnaFuBAR wrote:too high poly. also, you need to count triangles because that's what the game renders, not polygons. generally you can expect your triangle count to be roughly 2x your polygon count.
so in that scene i'm guessing you'll have about 40k triangles, which is not acceptable by any measure. really, you need to rethink your modeling techniques.
could you give me a few suggestions as the type of level im going for i dont think plane modeling would work.
SHOUTrvb wrote:I'm in love with Tural, but I keep having all these negative discussions with him.