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my first render!

Posted: Sun Apr 15, 2007 7:59 pm
by Myth_Object
Hi! I'm myth_Object, and lately I've been learning how to model, and this is my first successful creation yet! critics and feedback would be nice.

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Image

Basically what this is is a nuclear Rocket m17 Kahlin launcher class 3.
I'll put it up for download later if anyone wants a copy.

Posted: Sun Apr 15, 2007 8:35 pm
by Leiukemia
Yuck, the whole thing is poorly done. Try out some tutorials, not just on modelling but on rendering too.

Posted: Sun Apr 15, 2007 9:00 pm
by SnaFuBAR
ew. it's terrible. like lieuk said, get some tutorials. it's somewhat apparent that what you've been doing is fooling around on your own mostly, or perhaps with some really bad tutorials.

get to know the controls and tools more as well.

Posted: Sun Apr 15, 2007 9:22 pm
by Tural
It's not even a render...

Posted: Mon Apr 16, 2007 12:05 pm
by TomClancey
1) It's not a render (as Tural said).
2) It looks like a copy of the rocket launcher from Halo and Unreal Tournament 2004 gone horribly wrong.

I would strongly advise you go watch/read some modeling tutorials and actually learn what a "render" is. A render is not a print screen, it is pressing "F9" in 3ds max...

Posted: Mon Apr 16, 2007 6:12 pm
by Corvette19
Its not good is alls im going to say...
Guys i think you caould lighten up on him a little bit kinda like i did i mean its his first model...im nt saying change youropinion im just saying express it in a less harsh way if you know what i mean :wink:

Posted: Mon Apr 16, 2007 6:28 pm
by llamaboy772
Lmao, dude, did you just hit print screen and crop it onto a white background!? As far as the gun goes, it's really bad, sorry. Just whats your tutorials and you will get better.

Posted: Tue Apr 17, 2007 7:51 am
by Strider_V_Core
That is worse than the first model I ever made and rendered... and my first model was a tire for a motorcycle...

If you want to make a gun look right you need to first use a reference pic. NO freehanded stuff for first timers... and to make a render, press the buttons that have the word "render" on them

Posted: Tue Apr 17, 2007 9:11 am
by SnaFuBAR
you really shouldn't talk about bad models. you can't even make a gun look right, much less anything else.

Posted: Tue Apr 17, 2007 4:11 pm
by Strider_V_Core
just because I never recieved help from you doesn't mean you have to badmouth me every chance you get.

Posted: Tue Apr 17, 2007 4:54 pm
by SnaFuBAR
every time i tried to help you, you had a SUPERIORITY COMPLEX and would reiterate that you knew what you were doing. quite obviously you never did, and you still don't. don't bullshit. besides that, there are plenty of reasons to badmouth you. why don't you crawl back to filefront forums with your 10 year old fanboys? shoo!

Posted: Tue Apr 17, 2007 5:13 pm
by Strider_V_Core
the past is the past... I use to not like having help... as in I would want to pull myself up off a clif's edge rather than ask for a hand up...

Time changes much.

Posted: Tue Apr 17, 2007 5:18 pm
by SnaFuBAR
so now you're just taking tags without permission and distributing them without permission. your modeling hasn't improved much.

Posted: Tue Apr 17, 2007 5:28 pm
by rossmum
SnaFuBAR wrote:every time i tried to help you, you had a SUPERIORITY COMPLEX and would reiterate that you knew what you were doing. quite obviously you never did, and you still don't. don't ***. besides that, there are plenty of reasons to badmouth you. why don't you crawl back to filefront forums with your 10 year old fanboys? shoo!
Same deal here. If you can't handle crit you shouldn't be modelling, and I expect to see you fix that insanely huge box of a gun like you said you would and I expect you to do it properly. Otherwise we'll all know you haven't changed.

You may as well stick to tagging; your doors and headlights were cool, and most agree. Your models? Some had interesting concepts behind them (and I mean very, very few), but you ignored our advice and flunked on the execution.

As for the topic? Ugh. No. Find some tutorials and start again.