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[WIP] map that needs a name[updated]

Posted: Wed Apr 11, 2007 1:02 pm
by warlord
first bsp that ive made thats actualy compiled:
http://img371.imageshack.us/my.php?image=gotittb8.jpg
il update this post as i get more up to date pictures.

Posted: Wed Apr 11, 2007 1:04 pm
by Super_Sunny
Destination

Posted: Wed Apr 11, 2007 4:59 pm
by rentafence
Barren, because thats what it is. Put some more detail in.

Posted: Wed Apr 11, 2007 5:06 pm
by fishface617
Not bad, but the cliffs need work.

Posted: Wed Apr 11, 2007 6:26 pm
by auerhantheman1
I dunno about a name, but I think you're overdoing the sparkly texture on the structures. Cut back on it a little, and add some terrain, like hills or streams, and it'll be excellent. add a crashed pelican and mancannons, and it'll be officially the first valhalla map for CE ever 8)

Posted: Thu Apr 12, 2007 4:40 am
by [RR]RedRene
Nice, maybe a Halo 2 Chief biped, a couple of hill's, some more rock's, a couple of tunnel's and a few stream's, maybe some H2 Elongation crates, a d40 armory and it would be perfect.

Well, it would to me...... :D

Posted: Thu Apr 12, 2007 1:31 pm
by Corvette19
Bloodgulch_2 MUAHHHAHAHHAH
not really
hmm how bout lostwithin?

Posted: Thu Apr 12, 2007 4:03 pm
by warlord
update:
Image
Image
Image
Image
Image
Image

Posted: Thu Apr 12, 2007 4:04 pm
by inferno
I would call it either

The Tower

or just Towers


Ya and you defintely need ground cover.

i suggest a forest. a nice thick 100 different types of trees forest. :wink:

-edit- you posted the update as i was typing. so im gonna add something.

<borat voice> Very Nice! </borant voice>

Posted: Thu Apr 12, 2007 4:07 pm
by warlord
inferno wrote:I would call it either

The Tower

or just Towers


Ya and you defintely need ground cover.

i suggest a forest. a nice thick 100 different types of trees forest. :wink:

-edit- you posted the update as i was typing. so im gonna add something.

<borat voice> Very Nice! </borant voice>
dont want it to lag too much :?
besides il be adding a few banshees for air dog fights as well.
i am considering adding more trees though.

Posted: Thu Apr 12, 2007 4:22 pm
by auerhantheman1
A lot better, but I still think you could use less of the sparkly texture. :?

Posted: Thu Apr 12, 2007 4:23 pm
by [cc]z@nd!
more trees, vary the terrain more, and maybe add some small structures/bunkers in the middle or a tunnel, then post update pics.

Posted: Thu Apr 12, 2007 8:14 pm
by SnaFuBAR
box_canyon.map[/img]

Posted: Fri Apr 13, 2007 3:29 am
by warlord
SnaFuBAR wrote:box_canyon.map[/img]
Very funny snaf :wink:
I will keep editing the bsp until it looks more natral but any advice would be nice.

Posted: Fri Apr 13, 2007 5:09 am
by Doctor
:shock:

Communist China!

Posted: Fri Apr 13, 2007 9:27 am
by warlord
Doctor wrote::shock:

Communist China!
What are you talking about or was that spam?

Posted: Fri Apr 13, 2007 3:27 pm
by fishface617
Use some more soft selection to get more natural hills/terrain. And the cliffs still dont look right.

Looks real nice so far though. :)

Posted: Fri Apr 13, 2007 3:32 pm
by warlord
fishface617 wrote:Use some more soft selection to get more natural hills/terrain. And the cliffs still dont look right.

Looks real nice so far though. :)
yeah....im having a few troubles with soft selection its being tempermental.....

Posted: Sat Apr 14, 2007 4:52 am
by Doctor
warlord wrote:
Doctor wrote::shock:

Communist China!
What are you talking about or was that spam?
No, call it Communist China!

But seriously, pretty good map, I like how its dark and raining. Do you want any custom weapons, I'll help w/ them if you want?

Posted: Sun Apr 15, 2007 3:58 pm
by Cryticfarm
Final Destination? Thats a good name.