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MJOLNIR Mark VII BattleSuit
Posted: Tue Apr 10, 2007 6:41 am
by [RR]RedRene
Well:
My plans are, to develop, and create, a PDX] MJOLNIR VII(9) BattleSuit.
The Specs:
Photo-Reactive Plate=Allowing superior camouflage and reduced chance of system failure.
Utility belt, a side holster, a back holster, a quick release helment clip and a grenade belt.
Improved Hud= Halo 2 Hud, with better motion tracker, health stats showing other players on you teams health.
Larger Fusion Pack- Better than VI, allows Faster Recharging Shields and better jumping, run faster.
SPI Mark III Helmet= Similar to the old helmet on the old SPI Models.
Instructions:
Stealth Mode= The Active Camo will be activated by pressing the k key, it will also feature a on/off feature. It will last forever.
Boost Shield Power= Ever wanted to make that jump of a cliff, the l key will allow you to temporarily boost your shield power.
Night Cam= Pressing the o key will allow you to see in the dark, a better development from the flashlight.
I hope to have this done in a while, when I have learned how to model, and other's know how to make map's, I will give this to the peson making the map, as this Biped will be very advanced.
Plus, I am currently looking for a good model making kit and guide, when this is finished just email me at
josephscase@hotmail.com to get it.
This is Mark VII, hopefully when I make Mark VIII it will be more advanced.
PS: If you can help me please PM me.
Posted: Tue Apr 10, 2007 6:44 am
by TomClancey
VII = 7, not 9.
IX = 9
It's an okay idea, but it would take a lot of design plans and sketches. It'd also have to be more advanced then the Halo 3 cyborg, but none-the-less good luck on it.
Your also setting your goals a bit to high, try actually getting known to the community and learning how to model before attempting such a large project.
And some of the buttons like "k", "l" and "o" may not be feasible.
Posted: Tue Apr 10, 2007 6:47 am
by [RR]RedRene
TomClancey wrote:VII = 7, not 9.
IX = 9
It's an okay idea, but it would take a lot of design plans and sketcks. It'd also have to be more advanced then the Halo 3 cyborg, but none-the-less good luck on it.
Your also setting your goals a bit to high, try actually getting known to the community and learning how to model before attemping such a large feet.
Good point, a few things will be removed in the Beta Version, as for the Final's, I dunno, I am currently sketching the suit, all I need now is to get a decent modelling program after my old ones were deleted.
And thanks on the 7, 9 thing.
Posted: Tue Apr 10, 2007 6:49 am
by TomClancey
No Problem and a great "not free" modeling program would be 3ds max 7-9. You can get 3ds max 7 on softpedia, and 9 off the Autodesk homepage.
If you need help modeling a great set of video tutorials is here:
Video Tutorials on Modelling a Beretta 9000
Posted: Tue Apr 10, 2007 7:20 am
by [RR]RedRene
TomClancey wrote:No Problem and a great "not free" modeling program would be 3ds max 7-9. You can get 3ds max 7 on softpedia, and 9 off the Autodesk homepage.
If you need help modeling a great set of video tutorials is here:
Video Tutorials on Modelling a Beretta 9000
I can't get 3DS Max anymore, my comp goes haywire when I get it, maybe Milkshake would work.
Posted: Tue Apr 10, 2007 7:23 am
by TomClancey
Get Gmax if you can't get 3ds Max.
Posted: Tue Apr 10, 2007 7:26 am
by [RR]RedRene
TomClancey wrote:Get Gmax if you can't get 3ds Max.
It's that or Milkshake.
Posted: Tue Apr 10, 2007 9:04 pm
by youhoo7
MILKSHAPE NOT SHAKE....any ways misfit modler is free and some realy good models have come from that program...you should see osomas work.
Posted: Tue Apr 10, 2007 10:56 pm
by SnaFuBAR
gmax>milkshart. don't even bother with milkshape.
Posted: Thu Apr 19, 2007 2:19 am
by Guest
pics? or is this just an idea.....have you got an idea of what its going to even look like? If so, post concepts so we can help wiht the design. otherwise, this is a dead project before it started.
Posted: Thu Apr 19, 2007 7:24 am
by [RR]RedRene
I am working on some concept, it will be a clash between the SPI armor and MC's Halo 2, but smoother, less bulky, and shiny like the Halo 1 armor.
Not enjoying it.
Posted: Fri Apr 27, 2007 7:26 pm
by huerosam
It looks as though you're designing it for looks and not FUN.
Posted: Fri Apr 27, 2007 8:15 pm
by TomClancey
Nice bump...
Totally accidental.
Posted: Fri Apr 27, 2007 10:22 pm
by huerosam
Didn't quite notice how the first topic on this page is a few months newer then the last one. CE is dieing, :>
Re: Not enjoying it.
Posted: Sat Apr 28, 2007 8:09 am
by [RR]RedRene
huerosam wrote:It looks as though you're designing it for looks and not FUN.
This is either going to be for a SP level, or, unfortunately, for a really bad MP level.
Posted: Mon May 07, 2007 5:47 am
by darkmummy9
dude wen your done keep everything and convert it to halo 2 because by the time your done the ce comunty will be falling apart clans will be torn apart, clan leaders will go to halo 2 without there clans and wont come back, the ce communtity will be a mess if this works like you want it it might make people come back and realize hce still got some great mods to make and that some of thr best modders left arent done yet. if it doesnt convert it to halo 2. see how they like it.
i know i know my grammer leave me alone this is alot better then my last post so shut up about it.
oh and p.s. contact spartan clan they have some great maps and they can make a awsome map for this suite dont you think. make a good mutlyplayer map that didnt need to be used for roleplay and just for plane shotting out fun. oh and dude did my link i sent you for gmax work and im about due for a update. and guys i wont answer any questions about the mod. unlike some peoples here i dont like to leek its just wrong and has kept some great mods from being mades.
Posted: Tue May 08, 2007 2:44 pm
by Xegrot
darkmummy9 wrote:dude wen your done keep everything and convert it to halo 2 because by the time your done the ce comunty will be falling apart clans will be torn apart, clan leaders will go to halo 2 without there clans and wont come back, the ce communtity will be a mess if this works like you want it it might make people come back and realize hce still got some great mods to make and that some of thr best modders left arent done yet. if it doesnt convert it to halo 2. see how they like it.
Your saying this like you're some kind of philosopher... I highly doubt clan leaders would leave their clans behind. If the other members in the clan don't have H2Vista, they will still be able to communicate with their clans via Xfire or forums of some kind. Don't predict stuff like this so overexaggeratedly.
Aside from that, it looks like this is gonna be a cool looking suit. I can't wait to see shots of progress once modeling starts.

Posted: Tue May 08, 2007 3:03 pm
by Corvette19
Dont make an everlasting active camo. It's WAYYYY too unbalanced. People will have it on the whole time, just think about it. Make it like 30 seconds with a recharge of 2-5 minutes to balance it.
Posted: Tue May 08, 2007 4:21 pm
by SnaFuBAR
don't make a pointless topic. no sketches, no model, no tag work, nothing. I HAS IDEA. good for you. do something about it before you post a topic.
Posted: Wed May 09, 2007 11:57 am
by [RR]RedRene
SnaFuBAR wrote:don't make a pointless topic. no sketches, no model, no tag work, nothing. I HAS IDEA. good for you. do something about it before you post a topic.
Kinda old Snaf, my concepts are on A3, so I have multiples.