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Structure Model - Not Named, In Progress
Posted: Sun Oct 12, 2003 5:28 pm
by Slash0x
Posted: Sun Oct 12, 2003 6:57 pm
by Venom
looks good so far man, keep it up.
Posted: Mon Oct 13, 2003 6:00 pm
by Slash0x
Grr.....I worked on some more on this model today and GMax did that "Screw you, don't autosave" and shut down GMax thing to me.

Grr.....pardon me while I throw my comp across the room.

Posted: Sun Oct 19, 2003 3:15 pm
by Slash0x
OKAY! After that bad experience, I decides to finish the model (except for texturing of coures

)
Any thoughts?

POST THEM HERE!!!
Any thoughts?

POST THEM HERE!!!
Posted: Sun Oct 19, 2003 3:18 pm
by Slash0x
Just wanted to add that it was 947 polygons on the poly count.
For those who don't know: Low poly = Friendly FPS.

good structure
Posted: Sun Oct 19, 2003 3:55 pm
by M.A.C.
i think this looks like one cool structure. when do you think the map you are making will be finished?
Re: good structure
Posted: Mon Oct 20, 2003 5:33 am
by Slash0x
M.A.C. wrote:i think this looks like one cool structure. when do you think the map you are making will be finished?
Whenever I have enough time to work on it.

+ Whenever the Halo Editor comes out.

Posted: Mon Oct 20, 2003 1:08 pm
by Bubbasparxxxv69
looks very promising, i cant wait to try it out
Posted: Mon Oct 20, 2003 5:11 pm
by icanttype
damn all the stuff you mke is awesome
Posted: Tue Oct 21, 2003 6:33 am
by Slash0x
I think I'll work on 2 more models before I continue with my map.
I still want to make:

a Bunker on a cliffside - for snipers to snipe down on others in the area considered the "battlefield"

one more structure - pillar (this should be very simple

)
...then I will continue on the map idea. I'll just keep trucking away at these models and keep posting updates as I make them.
