ce_office

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
kwazy





Posts: 107
Joined: Thu Jan 05, 2006 7:13 pm
Location: lost in thought
Contact:

ce_office

Post by kwazy »

right now im working on my own model of cs_office from counter strike. it looks bad (no offense). but i'd rather complete it since it looks good enough. right now, im still working on it, working on the scenery right now.

it is not textured correctly atm

Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
Image
User avatar
inferno
Readers Club




Literarian 500

Posts: 678
Joined: Fri Sep 08, 2006 1:18 pm
Location: Somwhere... Kills:8365945 Pwnage:367657 Killtaculars:6547

Post by inferno »

funny idea but its a bit too boxy and some of the textures are streatched and you may need too add better lighting and details.

give it a little more work :)
Signature text exceeded five lines.
kwazy





Posts: 107
Joined: Thu Jan 05, 2006 7:13 pm
Location: lost in thought
Contact:

Post by kwazy »

yes i will, since im still working on it. thanks
Image
User avatar
inferno
Readers Club




Literarian 500

Posts: 678
Joined: Fri Sep 08, 2006 1:18 pm
Location: Somwhere... Kills:8365945 Pwnage:367657 Killtaculars:6547

Post by inferno »

ya i know i just wanted too point out stuff so when you do finsih you will have a awsome map :P cause offices might be fun for halo :D offices of death.
Signature text exceeded five lines.
kwazy





Posts: 107
Joined: Thu Jan 05, 2006 7:13 pm
Location: lost in thought
Contact:

Post by kwazy »

i just want to know a way to make some parts of the wall round, rather than doing all that work to do that, like making new faces
Image
User avatar
llamaboy772





Posts: 729
Joined: Mon Apr 05, 2004 2:29 pm
Location: The diamond in the rough...
Contact:

Post by llamaboy772 »

Image
Why do the bricks slope up with the angle of the floor in the hallway? I've never seen that in any building.
Image
babelfish





Posts: 470
Joined: Fri Sep 16, 2005 5:30 pm

Post by babelfish »

Well as he said it's not textured correctly yet ;D
I am the 14,229th member to register at halomods. And 14229 is my lucky number.
kwazy





Posts: 107
Joined: Thu Jan 05, 2006 7:13 pm
Location: lost in thought
Contact:

Post by kwazy »

well i was gonna fix the textures later, since i got some more better ones
Image
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

Hey man, if you want some help on the weapons, I'd be happy to contribute some work to this. Counterstrike is a great game, glad to see this map ^_^
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
kwazy





Posts: 107
Joined: Thu Jan 05, 2006 7:13 pm
Location: lost in thought
Contact:

Post by kwazy »

you could if you wanted too. oh yeah this time, i have lights in this map :D
Image
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

Been working on it last night/tonight, obviously not done. I need to finish the internals, and put all the details on the gun.

Its the Leone YG1265 Auto Shotgun from CS: Source (the auto shotty)

Sorry about the other pictures, I hadn't modelled in a while, I had a broken thumb for the last 3 weeks so I couldn't use the mouse very well :cry:

So I pretty much started over:

An oldie

Another oldie, yarr!

Image

I hated the sight it came with, so I used my artistic license to give it a standard Remmington sight. You'll also notice that one of them has its stock retracted :o

Heres what I ended up doing with the bolt (it does slide)

Image

It actually works correctly to, from the bottom spring all the way to the barrel :D
Last edited by Doctor on Sun Mar 25, 2007 5:45 am, edited 3 times in total.
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
kwazy





Posts: 107
Joined: Thu Jan 05, 2006 7:13 pm
Location: lost in thought
Contact:

Post by kwazy »

auto-shotty :o
Image
Doctor





Posts: 567
Joined: Sun Nov 27, 2005 5:48 pm

Post by Doctor »

I updated the shotty (I pretty much started over, looks much better now), I'll just put all updates in that post above.
Image
Communism || Well in Halomods Com, I own you. -Shout
Userbar put your total signature image at 140 pixels in height. Sorry. <-- My sig has become the #1 place for Moderator tags -_-
You could always, oh I don't know, edit our comments out? =p | I would put it back in. -Shout -wer its at brudda-
Post Reply