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My first Custom weapons

Posted: Thu Mar 15, 2007 2:54 am
by SPARTAN04
these are my first two weapons i have recently made. they are not complete with texturing and everything but here is what they look like right now.

WWII M1A1 Thomson:
Image
Image

M14S1 Sniper Rifle:
Image
Image

there are a couple of errors and im going to fix them, i just wanted to see what everyone thought.

EDIT: the FP model is not showing up in my weapons, can somebody help me.

Posted: Thu Mar 15, 2007 11:38 am
by llamaboy772
Not that bad in general, but the models are very flat. Also fix the error where it's going through MC's shoulder.

Posted: Thu Mar 15, 2007 11:40 am
by ihatecompviruses123
those are cool.i wanted a rifle like that in my map.but just to think,a thompson in halo?that's sorta messed up.

Posted: Thu Mar 15, 2007 11:41 am
by SPARTAN04
llamaboy772 wrote:Not that bad in general, but the models are very flat. Also fix the error where it's going through MC's shoulder.
ya, i know. i said there still are a couple of errors.
SPARTAN04 wrote:there are a couple of errors and im going to fix them, i just wanted to see what everyone thought.

Posted: Thu Mar 15, 2007 2:48 pm
by Leiukemia
I'm not gonna come down on ya cause these are your first, and thats fine. I'd just like to suggest doing this tutorial, as it will greatly improve your modelling quility. http://tutorials.moddb.com/16/beretta-9 ... -tutorial/

The first video doesn't work, but the rest should. Actually I'm thinking I might just redo the steps he does in the first vid since nobody has it anymore....

Posted: Thu Mar 15, 2007 3:07 pm
by RaVNzCRoFT
It's not difficult though. Just create a plane with the same dimensions as your reference image and apply your reference to it.

Posted: Thu Mar 15, 2007 3:11 pm
by TomClancey
Leuikemia, fpsbanana has those tuts with the #1 working. I'll post the link in an edit.

[edit] Berreta 9000 Plane Modeling Tutorials

Posted: Thu Mar 15, 2007 3:20 pm
by Leiukemia
Thanks tom, saves me a few mins :)

Posted: Thu Mar 15, 2007 4:01 pm
by TomClancey
No Problem. And ya, the first one kinda helps, but is always good to just have them all.

Posted: Thu Mar 15, 2007 4:10 pm
by SPARTAN04
ya, i did a made a plane and then i modeled it. i didnt make it the exact size of the reference model so i had to mess with the uvw mapping so it would have helped if i did that. also ill check out those video tutorials and ill prob make a new model later. i have to finish the sniper rifle first though.

Posted: Thu Mar 15, 2007 6:56 pm
by Corvette19
these area actually pretty good for a first (better than what i can do)

Posted: Fri Mar 16, 2007 2:04 am
by SnaFuBAR
RaVNzCRoFT wrote:It's not difficult though. Just create a plane with the same dimensions as your reference image and apply your reference to it.
better yet, click alt+b and set your reference as your background.

Posted: Fri Mar 16, 2007 2:43 am
by SPARTAN04
does anyone have a good bitmaps for the front and back areas of the scope?

Posted: Fri Mar 16, 2007 3:21 am
by TomClancey
SnaFuBAR wrote:
RaVNzCRoFT wrote:It's not difficult though. Just create a plane with the same dimensions as your reference image and apply your reference to it.
better yet, click alt+b and set your reference as your background.
Nope, because if you pan around in the viewport doesn't the model move and the background stay put? (Correct me if I'm wrong)

Posted: Fri Mar 16, 2007 2:41 pm
by Leiukemia
Check the box "lock bitmap" And it's really only useful in the left viewport.

Posted: Sat Mar 17, 2007 10:38 am
by Doctor
They look great.

Posted: Sat Mar 17, 2007 12:01 pm
by SPARTAN04
SPARTAN04 wrote:does anyone have a good bitmaps for the front and back areas of the scope?
like i said before, does anyone have a good scope bitmap?

for this part:

Posted: Sat Mar 17, 2007 12:30 pm
by TomClancey
No, they're normally just a reflection map. Or how tiamat does it, he uses a sky texture in his.

Posted: Sat Mar 17, 2007 1:34 pm
by SPARTAN04
so i can just take the master chiefs glass things relection map and put it on that?