attempting to make a vehicle...

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
kwazy





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attempting to make a vehicle...

Post by kwazy »

im attempting to make a vehicle cuz i want to do something for once and not download any models.

this is all i got so far.

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TomClancey





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Post by TomClancey »

Could you possibly tell us what the car is?
cooldude5990





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Post by cooldude5990 »

TomClancey wrote:Could you possibly tell us what the car is?
it looks like a porche possibly an old 911 turbo
its not a bad start, could you post a wire around the headlight area and maybe we would help you with the smoothing error
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metkillerjoe




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Post by metkillerjoe »

Porshe Spyder 550:
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Its a definitely a good start. Vehicles are hard to make in Halo in general. I'm planning on making a tutorial, though.
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kwazy





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Post by kwazy »

its a porshe, yes...a porshe 550

this is what its supposed to look like.
the problem is that this is meant for blender

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cooldude5990





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Post by cooldude5990 »

nice render, but you shouldnt use a model as a ref
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kwazy





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Post by kwazy »

im not, my teacher has the tut for it at my school
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Striker150





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Post by Striker150 »

Hey it looks good so far, i think the front bumper underneath the lights sticks to far out though, but still really nice work...
kwazy





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Post by kwazy »

i redid it on Blender and now i got this. once i'm done im just gonna export it as a .3ds then do the rest in max


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TomClancey





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Post by TomClancey »

It's getting there.
kwazy





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Post by kwazy »

the thing is...that i dont understand how to make glass where i can see it with my crap graphics...

heres an updated part, i brightened the light so you can see it better

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kwazy





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Post by kwazy »

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Leiukemia




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Post by Leiukemia »

Coming along alright. One thing though. The doors should be attached to the cab more, if you know what I mean. To use those doors, you'd have to crawl throught them. Widen the inside, and the windsheild. Also, if you really want to take the time you should square out the inside of the wheel wells.
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metkillerjoe




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Post by metkillerjoe »

Looking really good. I would suggest making the hood flush with the rest of the body.
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cooldude5990





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Post by cooldude5990 »

it has a nice cartoony look, but i wouldnt export a dense mesh to max expecially as a .3ds, your mesh will be fubar when you import it
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kwazy





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Post by kwazy »

Leiukemia wrote:Also, if you really want to take the time you should square out the inside of the wheel wells.
the problem is that blender has something called subsurf (i assume you know what that is) and it wont let me square it out but i'll see if i can.
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llamaboy772





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Post by llamaboy772 »

It looks a little high poly. Poly count mb?
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kwazy





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Post by kwazy »

i dont know where to find the poly count but i think this is it.

16784
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TomClancey





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Post by TomClancey »

Its never going to make it in halo with 16k pollies. Maybe with 3k.

Also to find polly count go under the Utilities Tab (Red Hammer).
Click (More...)
And scroll down till you find poly-counter. Tell us both of those numbers.
kwazy





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Post by kwazy »

ok um...i'm modeling this in blender. not 3ds max

..sorry...
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