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[WIP]First Map(Dont know what to call it)
Posted: Wed Feb 28, 2007 7:03 pm
by SPARTAN04
this is my first map and overall i think its looking pretty good. There are a couple of errors like the uvw mapping and stuff but, ill fix that later.
heres some pics:
the level
the aircraft carrier ship thing

^^^there is a model like that on turbosquid, i based mine off of it and used the runway bitmap for right now^^^
EDIT: i forgot to say that im going to have water later and another base but right now im having errors putting the water in.

Posted: Wed Feb 28, 2007 7:06 pm
by TomClancey
It's ok, good for a first, but maybe add water so its not a floating Air Craft "Carrier".
Posted: Wed Feb 28, 2007 7:08 pm
by SPARTAN04
EDIT: i forgot to say that im going to have water later and another base but right now im having errors putting the water in.
lol, i just posted that and then i saw your message.
Posted: Wed Feb 28, 2007 9:22 pm
by halo0001
once u add water this will make alot more sense but its a good idea ill prolly dl this one when completed

Posted: Thu Mar 01, 2007 3:50 am
by SPARTAN04
what do you guys like better: grassy hills, sandy hills, or cliffs?
Posted: Thu Mar 01, 2007 4:01 am
by TomClancey
Needs a sand texture under te water. Its very unateral to have grass under water, but you can have a Rockey cliff, then runs into sand once water comes.
Posted: Thu Mar 01, 2007 7:25 am
by SPARTAN04
ya, its not supposed to have grass underwater, the bitmap screwed up. so im just going to have all sand and then some water and some rocky cliffs.
Posted: Thu Mar 01, 2007 8:30 am
by SHOUTrvb
It's actually quite nice. Great for a first. I expect to see good things from you.
Posted: Thu Mar 01, 2007 11:19 am
by PreventThis
very nice, i wish my first map came out that nice, i like the idea to, ill definitley download this when its completed, keep us posted. btw there is a water tutorial on
http://ghost.halomaps.org/tutorials/.
Posted: Thu Mar 01, 2007 11:34 am
by SPARTAN04
ya, i tried it and i got open edge errors on the plane that was supposed to be water...
ill try it again later.
Posted: Thu Mar 01, 2007 1:30 pm
by TomClancey
you make get an open edge error if your water is appart of the BSP. Water has to be a seperate plane. So just drag a large square plane larger than the skybox and make that your water. Also make sure your water materia is the same name as the texture. so like
or w/e the texture name is.