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new in progress map: SHEERING
Posted: Sat Feb 17, 2007 12:48 pm
by killzone2k3
here are some in game pics of a level ive been working on. its a large scale map. it basically has 2 levels, the above ground and an interconnecting series of tunnels and rooms below ground. wat do u think about it so far

overview

blue base

red base

underground
Posted: Sat Feb 17, 2007 12:56 pm
by metkillerjoe
Its a good start. Very boxy and looks like sidewinder and coldsnap put together.
Posted: Sat Feb 17, 2007 1:12 pm
by TomClancey
PRetty good, but get a nice texture on that giant building thing, and maybe have some bases.
OT: Met get on aim >_>.
Posted: Sat Feb 17, 2007 1:27 pm
by crackcocaine
Outsides too boxy.
Posted: Sat Feb 17, 2007 1:35 pm
by [cc]z@nd!
vary the ground so it isn't just all flat, because then it'll be a sniper whore level, and boring. looking decent so far, keep up the work.
Posted: Sat Feb 17, 2007 8:21 pm
by RaVNzCRoFT
It's...decent, but it needs some features that make it unique. Alter the topography and add some cool features that would make this map stand out over others.
Posted: Sun Feb 18, 2007 12:50 pm
by Rokai
Like everyone else has said, the cliffs are boxy and boring, try making a mountain range type thing, or at least make them rough. And that tower doesn't look like one could use it as a strategic advantage, put something on it that would make people want to take it and use it.
Posted: Sun Feb 18, 2007 6:26 pm
by Leiukemia
I think you need to look at some pictures of real landscapes.... And it looks like you have random vertices pulled off in the underground or soemthing?
Posted: Mon Feb 19, 2007 12:10 am
by SnaFuBAR
i think everyone's too caught up in being nice about their critiques to get around to telling the truth.
your ground is flat, the walls are flat, there's absolutely no layout. even adding in the tunnel system won't do anything for this map. i can't see this developing into a great map without extensive work that wouldn't be worth it. you're better off starting over. looks like most of your effort is concentrated on an area of the map that you don't even need to go to. Even that area is not all that great. figure out some modeling techniques and start over.
Posted: Mon Feb 19, 2007 3:28 am
by rossmum
...Son of a bitch, Snaf beat me to it.
He knows what he's talking about, even if it sounds harsh it's for your own good. Scrap it, learn about modeling terrain and structures, and start over.
Posted: Mon Feb 19, 2007 7:46 am
by RaVNzCRoFT
We can always count on Snaf.

Posted: Mon Feb 19, 2007 11:10 pm
by SnaFuBAR
RaVNzCRoFT wrote:We can always count on Snaf.

damned straight.