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Some animations I've been working on
Posted: Thu Feb 08, 2007 5:40 pm
by metkillerjoe
I making a map which has a monorail system. I trying to figure out which opening scheme would be best for the opening and closing of the door:
Putfile:
Video 1
Video 2
Video 3
Video 4
Video 5
Mythica.org:
Video 1
Video 2
Video 3
Video 4
Video 5
Google Video:
Video 1
Video 2
Video 3
Video 4
Video 5
Note that the part that opens will become glass.
Comments?
Posted: Thu Feb 08, 2007 6:32 pm
by rentafence
Is it me or do none of the videos work? 0_o
Posted: Thu Feb 08, 2007 7:05 pm
by RaVNzCRoFT
They all worked fine for me.
I'm not a fan of numbers three and four, but the rest are very good. Nice job, MKJ.
Posted: Fri Feb 09, 2007 3:38 am
by cooldude5990
rentafence wrote:Is it me or do none of the videos work? 0_o
me too

Posted: Fri Feb 09, 2007 7:48 pm
by cheesepoof
Host em somewere else
Posted: Fri Feb 09, 2007 7:56 pm
by StalkingGrunt911
The Putfile works. It looks pretty sweet, nice job man.
Posted: Fri Feb 09, 2007 8:01 pm
by cheesepoof
The putfile dont work for me
Posted: Sat Feb 10, 2007 5:19 am
by metkillerjoe
These are some pics of the actual "station" and the cars:
It isn't finished, but the overall design is done.
Comments?
Posted: Sat Feb 10, 2007 6:19 am
by TomClancey
I like 1/2/5, But I think 2 is the best, just make it more stream linded and smooth. Or make in fold into the back of the car, because It gives the feal of the Batman car xD, well the old one at least. =P, none-the-less there great animations.
Posted: Sat Feb 10, 2007 9:15 am
by metkillerjoe
Enhanced Animation Version of Video 2:
http://video.google.com/videoplay?docid ... 5881545717
Some Pics to go with it:
I realized I didn't like the plain slope of the window, so I made it a little more halo-ish.
Edit: For reference I made an animation with MC in it (no opening or closing of doors). I did mess around with the lighting animation a bit though

.
http://video.google.com/videoplay?docid ... 0274504924
Posted: Sat Feb 10, 2007 10:46 am
by TomClancey
Nice work, keep it up!
Posted: Sat Feb 10, 2007 11:27 am
by rentafence
Oh, those look fun! The open animation looks kinda weird though, the glass just slides up ontop. Maybe make it open like its on a hinge.
Posted: Sat Feb 10, 2007 11:30 am
by JunkfoodMan
Make something to slide it on, not just float on midair.
Like, a long strip, where a small part of the door slots into, make it slide along there.
Posted: Sat Feb 10, 2007 11:33 am
by metkillerjoe
Yeah, sorry, I should have posted this as a WIP. I wanted to get a feel for what people liked before I added the hinges (which would take a while).
Posted: Sat Feb 10, 2007 11:40 am
by Jsk1610
2 n 5 are pretty good. The rest are aight.
Posted: Sat Feb 10, 2007 4:37 pm
by metkillerjoe
Another Update:
I trashed the front door idea for a more practical one; side doors.
Exterior
http://video.google.com/videoplay?do...08143972989078
Interior:
http://video.google.com/videoplay?do...18956409513903
Pics:

Posted: Sat Feb 10, 2007 5:58 pm
by TomClancey
Like I said over at GBX and on Aim, sweet stuff, hope to see this in your upcoming map, and with the path constraints all worked out.
Posted: Sat Feb 10, 2007 6:19 pm
by [cc]z@nd!
it'd be sweet if you went with the front door idea and made it open like a beetle, where it's glass is 2 symmetrical pieces that open away from each other.
Posted: Sat Feb 10, 2007 6:28 pm
by metkillerjoe
I tried many different things for the front door mechanism. All of them were either too complicated, or didn't look great.
Posted: Sat Feb 10, 2007 7:17 pm
by TomClancey
I prefer the side view one, its more streamline, robust and practical. Maybe have a little ramp jut out as the doors open up?