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Mesh Import Obj
Posted: Sun Apr 04, 2004 10:00 pm
by The Ghost
Okay, I have a question. When you are in Spark Edit 3.02 and you can go to the menu and click File > Export Mesh Obj or something like that. Then you can save it and edit it. Now, how can you import that edited mesh obj back into the game to play with it? Please help!
Posted: Thu Apr 08, 2004 10:21 am
by Pwn4g3
Thats what I wanna know :D
Posted: Thu Apr 08, 2004 12:35 pm
by Veegie
No.
Posted: Thu Apr 08, 2004 12:48 pm
by blink 182
i wanna know that too...i dont understand y the bsp isnt a model
Posted: Mon May 17, 2004 4:00 pm
by smeagol8799
ditto someone help us please
Posted: Wed May 19, 2004 6:05 am
by KoMatik
i remember i opened the BG bsp in milkshape, and really FUxx0red it. yah it was really messed
Posted: Wed May 19, 2004 8:23 am
by __Blaz0__
That will work as I have been working on a SP conversion. It is however no small task. When the level mesh is exported it contains only mesh thats all. Not to mention the scale is waaay off and you have to reverse the normals on every single face. So yes u can bring a mesh into max for exporting with tool.exe, but you also have to texture and follow all the sealed world rules and not to mention a reference box. It is alot of work, but I think some quality work could come that way.
__Blaz0__