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[WIP]Beretta 98dx
Posted: Sun Jan 14, 2007 12:31 pm
by Doctor
Posted: Sun Jan 14, 2007 1:07 pm
by TomClancey
pretty good. i like it alot actually.
Posted: Sun Jan 14, 2007 2:41 pm
by [cc]z@nd!
good poly conservation from what i can see. just put some smoothing groups on and it should be fine.
Posted: Sun Jan 14, 2007 3:48 pm
by rossmum
Looking good. Get some smoothing on there and play with the render settings so it brings out every detail.
Posted: Sun Jan 14, 2007 8:49 pm
by a mammoth
Your renders look like ass.
Pretty good though,
Posted: Mon Jan 15, 2007 11:17 am
by Doctor
a Mammoth wrote:Your renders look like ass.
Your mom looks like ass. =P

Posted: Mon Jan 15, 2007 11:53 am
by RaVNzCRoFT
Nice shape, but it really needs some smoothing.
Posted: Tue Jan 16, 2007 3:02 am
by SnaFuBAR
shape at the front of the side of the slide is wrong.
Posted: Tue Jan 16, 2007 9:26 am
by Shur'Tugal
smooth it up, put a hole in the muzzle, and turn up the AA settings on your render.
Posted: Tue Jan 16, 2007 12:18 pm
by a mammoth
Shur'Tugal wrote:turn up the AA settings on your render.
There isn't any Aliasing

Posted: Tue Jan 16, 2007 12:28 pm
by JunkfoodMan
Nice, quite alot of detail, looks almost perfect for halo.
Posted: Tue Jan 16, 2007 4:36 pm
by gh0570fchurch
The barrel doesn't look that great. I like it otherwise, especially for a low-poly model.
Posted: Fri Jan 19, 2007 8:16 pm
by a mammoth
Mr Doctor, I do believe you would find this tutorial handy.
http://www.yayap.com/rendertut.html
I don't want to see anymore ass renders of nice models.
Note: I haven't used Yafray, but it looks nice for a free thing.
Posted: Fri Jan 19, 2007 10:50 pm
by Darco
yayfray is hard to use.