Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sun Apr 04, 2004 9:21 am
hey,
here is my latest weapon the XM8 with some Raytrace test renders hope you like them
Heavy and normal version
oldfaq
* TEST RENDERS *
Duffman
Posts: 1035 Joined: Sun Feb 22, 2004 3:03 pm
Location: Space Hotel
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by Duffman » Sun Apr 04, 2004 9:21 am
oooooooooooooooo
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sun Apr 04, 2004 9:24 am
do you like the style of renders, becuase I can bump map them, I was just rtying to find the best style * this isn't my favorite style of rendering either, I wanted to use bricks but they aren't shiny!*
oldfaq
Doom_Sniper
Posts: 147 Joined: Sun Mar 28, 2004 5:35 pm
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by Doom_Sniper » Sun Apr 04, 2004 10:16 am
Simply WOW, this is really great, they look real!
Watch Your Back...
MC117
Posts: 429 Joined: Mon Nov 17, 2003 11:12 pm
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by MC117 » Sun Apr 04, 2004 10:41 am
w0r w0rt w0rt!!! hey man, teach me how to model like that
Domer
Posts: 51 Joined: Fri Mar 19, 2004 9:21 am
Location: some where over the rainbow
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by Domer » Sun Apr 04, 2004 12:52 pm
woa lookin good man, i would wana use that in my halo.
MC117
Posts: 429 Joined: Mon Nov 17, 2003 11:12 pm
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by MC117 » Sun Apr 04, 2004 2:02 pm
awesome man, where did u learn to model?
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Sun Apr 04, 2004 2:05 pm
wow u dd all those models...WOW thats awsome
Please refrain from using profanity in your sig.
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sun Apr 04, 2004 2:05 pm
self taught/OSP helped me and now look at me
oldfaq
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Sun Apr 04, 2004 2:08 pm
how long have u been modeling
Please refrain from using profanity in your sig.
Duffman
Posts: 1035 Joined: Sun Feb 22, 2004 3:03 pm
Location: Space Hotel
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by Duffman » Sun Apr 04, 2004 2:15 pm
those models are my...my...MY PRECIOUS!
jk, but sierously, those are AWESOME models
Templar
Posts: 502 Joined: Sat Mar 20, 2004 3:18 pm
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by Templar » Sun Apr 04, 2004 3:35 pm
That's awesome dude...What did you use?
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sun Apr 04, 2004 3:52 pm
3d studio max 5.1
about 7 months I think
oldfaq
argrn
Posts: 819 Joined: Tue Feb 03, 2004 5:04 pm
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by argrn » Sun Apr 04, 2004 4:01 pm
7 MONTHS??? that looks like 7 years woth of experience ive been modeling for about one and my stuff isnt one seventh of that!
Please refrain from using profanity in your sig.
HoboRockAssassin
Posts: 732 Joined: Sun Jan 11, 2004 3:34 pm
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by HoboRockAssassin » Sun Apr 04, 2004 4:14 pm
damn u own all modeler forever
except dominator he has sum good vehicles
but thats still amazing
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Sun Apr 04, 2004 5:36 pm
heh,
heres a bumpmap/reflective test
the more bumpier I want it the more distrored the shadow becomes...
oldfaq
MC117
Posts: 429 Joined: Mon Nov 17, 2003 11:12 pm
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by MC117 » Sun Apr 04, 2004 7:35 pm
could u teach me?
oldfaq
Posts: 321 Joined: Fri Dec 19, 2003 7:31 am
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by oldfaq » Mon Apr 05, 2004 2:29 am
do you have 3D Studio Max 5.1?
oldfaq
~Mei2k~ [merk]
Posts: 330 Joined: Tue Apr 06, 2004 3:31 pm
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by ~Mei2k~ [merk] » Tue Apr 06, 2004 4:53 pm
OH shizzle that is tight. lol way better than a CS AK i just laughed at.
what program are you using old i want to learn. i can make phat shit in milkshape i bet after some practice i could make phat shit in that program too im very good with art/shaping etc...
very nice i just saw your m4 or m16 with 203 i forget which and that was sick too.
::edit:: hey one tip/ suggestion that *i* think would look better i dunno bout you is...see where the butt connects to the part near the scope...make that flat/straight not curved. make the butt go straight into the gun.