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Derringer WIP (completely Redone)

Posted: Mon Jan 08, 2007 7:39 pm
by a mammoth
Model is done and is 903 polygons 2167 triangles, now I have Questions:
1. Is my poly distribution good?
2. Is that a good ratio between usage of ploys and level of detail?
3. Is there a good method to avoid non-planar polys?

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I like the plane.
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Note: You might need to refresh to see the wire frame I just uploaded, the new one doesn't have the poly count in it.

Again, criticism is greatly appreciated.

Posted: Mon Jan 08, 2007 7:53 pm
by benman08
way way way to simple. Add much more detail.

Posted: Mon Jan 08, 2007 7:57 pm
by JK-47
Looks cool, but like benman said, put in more detail :wink:

Posted: Mon Jan 08, 2007 8:29 pm
by a mammoth
Ah yes good point. Thought it was lacking something.

Posted: Mon Jan 08, 2007 8:33 pm
by Dr.Cox
Trigger looks funny to me :?

Posted: Mon Jan 08, 2007 8:38 pm
by a mammoth
Thats how it is in the ref :?

Posted: Mon Jan 08, 2007 8:48 pm
by Dr.Cox
That may be so.. but it still looks werid in my opinion

Posted: Mon Jan 08, 2007 11:23 pm
by SnaFuBAR
that's really innaccurately modeled. it's a simple weapon, too. i think you must've had lack of patience or something of that sort on this one....

look at it more. for something so simple, you sure did leave out a whole lot. http://www.teamkgb.co.uk/kitshow.asp?ID=18

try it again. this one sucks. you'll get it better if you do it again, i guarentee you that.

Posted: Tue Jan 09, 2007 9:44 am
by xserre
the render looks good thoug

Posted: Tue Jan 09, 2007 10:46 am
by a mammoth
Ah snaf you're awesome. I had a hard time finding refs, thats part of why it lacks detail and sucks, plus I suck so, it sucks. Thanks for the refs.

Posted: Tue Jan 09, 2007 11:13 am
by SnaFuBAR
you're welcome. good luck with the next one.

Posted: Tue Jan 09, 2007 12:23 pm
by cooldude5990
thats not bad for a second model, im glad to see you have the actual mechanics of the gun down

Posted: Wed Jan 10, 2007 5:14 pm
by a mammoth
Update. I don't think its that bad.

Posted: Wed Jan 10, 2007 5:15 pm
by cooldude5990
not bad at all, now work on lower poly and smoothing

Posted: Wed Jan 10, 2007 5:15 pm
by JK-47
Looks a lot better, nice job.

Posted: Wed Jan 10, 2007 5:18 pm
by SnaFuBAR
it looks much better this time around. you picked a good weapon for a second one to model. i'll give better crit when i can. off to a nice beginning. yes, you do need to work on the grip, as you said. can you possibly add your smoothing groups and render with a dark grey background? you don't need to render it on a plane or anything. it kinda throws it off.

Posted: Wed Jan 10, 2007 5:47 pm
by {D
SnaFuBAR wrote:it looks much better this time around.

Posted: Wed Jan 10, 2007 5:57 pm
by RaVNzCRoFT
It looks like pretty good poly consumption with everything except the grating on the side and the inside of the trigger guard. A wireframe image would make it easier to tell.

Posted: Wed Jan 10, 2007 6:14 pm
by TomClancey
much much better, i really like the derringer and this is like really good for your 2nd, keep it up and how to see more workd from you.

Posted: Wed Jan 10, 2007 7:19 pm
by a mammoth
Quick update, so I won't bother with the main post.
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Did smoothing and optimizing the poly count some before I kill the symmetry modifier.. Notice that I have exactly 1000 polies in the scene, I feel 1337. 8) The trigger is transparent.
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I didn't put the grip on, as it sucks, would any one have any suggestions on how to model it?