Derringer WIP (completely Redone)

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
a mammoth




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Derringer WIP (completely Redone)

Post by a mammoth »

Model is done and is 903 polygons 2167 triangles, now I have Questions:
1. Is my poly distribution good?
2. Is that a good ratio between usage of ploys and level of detail?
3. Is there a good method to avoid non-planar polys?

Image

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I like the plane.
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Note: You might need to refresh to see the wire frame I just uploaded, the new one doesn't have the poly count in it.

Again, criticism is greatly appreciated.
Last edited by a mammoth on Thu Jan 11, 2007 12:22 pm, edited 2 times in total.
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benman08




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Post by benman08 »

way way way to simple. Add much more detail.
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JK-47




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Post by JK-47 »

Looks cool, but like benman said, put in more detail :wink:
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a mammoth




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Post by a mammoth »

Ah yes good point. Thought it was lacking something.
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Dr.Cox




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Post by Dr.Cox »

Trigger looks funny to me :?
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a mammoth




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Post by a mammoth »

Thats how it is in the ref :?
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Dr.Cox




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Post by Dr.Cox »

That may be so.. but it still looks werid in my opinion
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Post by SnaFuBAR »

that's really innaccurately modeled. it's a simple weapon, too. i think you must've had lack of patience or something of that sort on this one....

look at it more. for something so simple, you sure did leave out a whole lot. http://www.teamkgb.co.uk/kitshow.asp?ID=18

try it again. this one sucks. you'll get it better if you do it again, i guarentee you that.
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Post by xserre »

the render looks good thoug
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Post by a mammoth »

Ah snaf you're awesome. I had a hard time finding refs, thats part of why it lacks detail and sucks, plus I suck so, it sucks. Thanks for the refs.
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SnaFuBAR





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Post by SnaFuBAR »

you're welcome. good luck with the next one.
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Post by cooldude5990 »

thats not bad for a second model, im glad to see you have the actual mechanics of the gun down
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Post by a mammoth »

Update. I don't think its that bad.
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Post by cooldude5990 »

not bad at all, now work on lower poly and smoothing
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JK-47




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Post by JK-47 »

Looks a lot better, nice job.
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Post by SnaFuBAR »

it looks much better this time around. you picked a good weapon for a second one to model. i'll give better crit when i can. off to a nice beginning. yes, you do need to work on the grip, as you said. can you possibly add your smoothing groups and render with a dark grey background? you don't need to render it on a plane or anything. it kinda throws it off.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by {D »

SnaFuBAR wrote:it looks much better this time around.
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RaVNzCRoFT




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Post by RaVNzCRoFT »

It looks like pretty good poly consumption with everything except the grating on the side and the inside of the trigger guard. A wireframe image would make it easier to tell.
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Post by TomClancey »

much much better, i really like the derringer and this is like really good for your 2nd, keep it up and how to see more workd from you.
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Post by a mammoth »

Quick update, so I won't bother with the main post.
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Did smoothing and optimizing the poly count some before I kill the symmetry modifier.. Notice that I have exactly 1000 polies in the scene, I feel 1337. 8) The trigger is transparent.
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I didn't put the grip on, as it sucks, would any one have any suggestions on how to model it?
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