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Poor Resolution of materials in viewport

Posted: Sat Jan 06, 2007 3:59 pm
by coodude25
Does anyone know how improve the resolutions of the textures in the viewport, because it would greatly help modeling if i could line up models with bitmaps, but the low resolution that it gives without rendering makes it very difficult. It would greatly help if there was a way that i could make a reference texture that showed up in the viewport at its original resolution.

Any help would be appreciated, thanks in advance.

Posted: Sat Jan 06, 2007 5:55 pm
by llama_juice
right click the viewport name and click "Texture Correction"

it greatly decreases system performance... but it'll do what you're asking it to do.

Posted: Sun Jan 07, 2007 5:49 am
by TomClancey
texture correction works, but it wont be full res, but its the best res u can get. srry man, but thats as good as these programs can do and frankly i hate it to.

Posted: Sun Jan 07, 2007 7:41 am
by cooldude5990
just press alt b and set it as a background

Posted: Mon Jan 08, 2007 2:58 am
by coodude25
ok, thanks so much for the help guys

Posted: Mon Jan 08, 2007 1:09 pm
by [cc]z@nd!
but if it's the background, it will stay stationary when you move your model, because you're bound to zoom in on parts of the model for details, etc. i prefer creating a plane of the dimensoins of the bitmap, applying the bitmap to it, and using alt+x to make the model you're making transparent.

Posted: Mon Jan 08, 2007 1:14 pm
by TomClancey
wen u zoom in wont in zoom in on the background it self? or by stationary do u mean, it wont zoom it or move?

Posted: Mon Jan 08, 2007 2:05 pm
by cooldude5990
[cc]z@nd! wrote:but if it's the background, it will stay stationary when you move your model, because you're bound to zoom in on parts of the model for details, etc. i prefer creating a plane of the dimensoins of the bitmap, applying the bitmap to it, and using alt+x to make the model you're making transparent.
not if you click match bitmap and lock pan/zoom