(WIP)flak88 AAgun

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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xserre





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(WIP)flak88 AAgun

Post by xserre »

ok so this is my first model...ever. and i think it's oke.
it's supossed to look like a modern version of a flak88 AAgun
i got no more words but i do got pics
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ok so i don't actually can make the complex control pannel the original flak has but ok this is allready customized so...

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TomClancey





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Post by TomClancey »

its ok, how many pollies on it? also can u get a wire frame?

if you dont know how go under Utilities and click polly count if not there click more and find polly count, both numbers are fine.
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gh0570fchurch




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Post by gh0570fchurch »

btw, the second and third pics are repeats. Looks pretty nice, you should see if someone will skin it for you. :D
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JK-47




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Post by JK-47 »

Looks pretty nice :)
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Post by rossmum »

It's a bunch of primitives all stuck together... check out Katarn's gun modeling thread (stickied in this forum) and check out the plane modeling tuts. Your models will improve a LOT.
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JK-47




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Post by JK-47 »

rossmum wrote:It's a bunch of primitives all stuck together... check out Katarn's gun modeling thread (stickied in this forum) and check out the plane modeling tuts. Your models will improve a LOT.
Those movies don't work anymore, the .rar files are messed up.
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Post by rossmum »

Try them a couple of times, they work.
xserre





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Post by xserre »

It is indeed a bunch of primitives, and i will chek that tut out
and this is the wireframe
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and it has 22643polys, btw i don't need it skinned cuz i only made this for fun
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xserre





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Post by xserre »

y are the polys so important?do i need to lower them?how?
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SnaFuBAR





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Post by SnaFuBAR »

good polygon disribution makes a quality model when combined with accuracy. the poly count is important to keep the framerate decent ingame.
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xserre





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Post by xserre »

geuss what. i don't understand shit of what you said but at least i know those polys are important so thanks
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Post by rossmum »

Too many means the game runs like crap, basically.
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Post by Doctor »

Not bad for your first, but one thing that will save you polygons is on your cylindars. A 10 sided cylindar with a smoothing group looks the same as an 18 sided one. Nice detail for your first though, you obviously have an understanding of gmax.
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xserre





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Post by xserre »

boostst up my selfesteem , thanks i now started using plane and i'me working on most evil gun EVAH...THE TAGGUN
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JK-47




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Post by JK-47 »

rossmum wrote:Try them a couple of times, they work.
I have countlessly tried them, do you think you could send the movie files to me over Xfire?
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a mammoth




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Post by a mammoth »

the first movie is messed up but the rest aren't. But you don't really need the first one because its getting refs, and everyone knows how to do that.
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Post by rossmum »

JK-47 wrote:
rossmum wrote:Try them a couple of times, they work.
I have countlessly tried them, do you think you could send the movie files to me over Xfire?
They're way too lolhueg. Like, 45 mins for the second and third. EACH.
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Post by cooldude5990 »

not bad but it looks kind of messy
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