Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
stalker4589
Posts: 28 Joined: Tue Nov 28, 2006 3:31 pm
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by stalker4589 » Sun Dec 03, 2006 4:27 pm
heres my model..
as you can see i need serious help how would i inject it into halo over the assault rifles
Leaping without fear, Landing with grace Feet first into hell ODST
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Sun Dec 03, 2006 4:35 pm
What AR model did you take from HMT? The one with the highest verticies?
gh0570fchurch
Posts: 3374 Joined: Sat Oct 01, 2005 11:04 am
Location: San Diego Area, CA
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by gh0570fchurch » Sun Dec 03, 2006 4:48 pm
I think he's saying it's a custom model. You won't be able to inject it since it doesn't have matching vertices and indices as the original model.
Last edited by
gh0570fchurch on Sun Dec 03, 2006 6:08 pm, edited 1 time in total.
Dr.Cox wrote: gh0570fchurch has a mexi-stash. =D
stalker4589
Posts: 28 Joined: Tue Nov 28, 2006 3:31 pm
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by stalker4589 » Sun Dec 03, 2006 5:01 pm
yes i took the highest model
and is there anyway to inject it at all
Leaping without fear, Landing with grace Feet first into hell ODST
gh0570fchurch
Posts: 3374 Joined: Sat Oct 01, 2005 11:04 am
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by gh0570fchurch » Sun Dec 03, 2006 6:09 pm
Well, did you add or delete anything ?
Dr.Cox wrote: gh0570fchurch has a mexi-stash. =D
VULGARismVIII
Posts: 11 Joined: Sat Dec 02, 2006 1:45 pm
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by VULGARismVIII » Sun Dec 03, 2006 6:56 pm
If it has the same amount of verticies it should be really easy to install with HMT. If you added or deleted any it won't be possible with normal Halo PC.
Patrickssj6
Posts: 5426 Joined: Sat Jul 24, 2004 12:12 pm
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by Patrickssj6 » Sun Dec 03, 2006 9:13 pm
I hope you give credit to whomever map you ripped it if you are going to release it.
...left for good
JK-47
Posts: 10883 Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah
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by JK-47 » Sun Dec 03, 2006 9:49 pm
He remodeled the AR silly patrick.
Ok just export your model as an OBJ, then go into hmt then go to your models tab, then go to the AR, then import the model over the one you took out.
stalker4589
Posts: 28 Joined: Tue Nov 28, 2006 3:31 pm
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by stalker4589 » Mon Dec 04, 2006 3:31 pm
tryed that it says to many ire dices or vertices or something
Leaping without fear, Landing with grace Feet first into hell ODST
fishface617
Posts: 1557 Joined: Thu Mar 16, 2006 5:50 pm
Location: RI
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by fishface617 » Mon Dec 04, 2006 3:41 pm
Well then you did edit the amount of verticies and indicies so you wont be able to use it in PC, unless you can bring them back down to the original. Or you would tag it in CE and then port it to PC.
Phosphorous
Posts: 1311 Joined: Fri Jul 09, 2004 10:44 am
Location: Installation 04
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by Phosphorous » Mon Dec 04, 2006 3:44 pm
Just take the model with the highest amount of vertices for fp and remodel that without adding anything. When you finish it inject it with HMT.
To get that to be the 3rd person weapon too just do a meta swap using HHT.