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Beretta

Posted: Tue Nov 28, 2006 11:02 pm
by Leiukemia
Just a little wip I'm doing. It just has symmetry right now, so I thought that I'd see if anyone can find any errors before I turn to editible poly and do the details on the other side. Right now it's 808 polies, and like 2000 triangles. And I was just wondering, on katarns modelling for dummies, when he sais pistols should be 1000-1500 polies, does he mean tri's or polies. If he means tri's I'm in trouble :lol:
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Edit: Ok it wasn't in that tut that said that amount of polies, but I remember him saying it somewhere...

Posted: Tue Nov 28, 2006 11:18 pm
by maca_ยง
Nice, looking very clean at the moment.
And I think he means pollies.. But I'm not for sure.

Posted: Tue Nov 28, 2006 11:48 pm
by Darco
very nice

Posted: Tue Nov 28, 2006 11:58 pm
by SnaFuBAR
i believe he meant polies if he said polies in the tutorial. he's not one to make a mistake like that, if he meant triangles. looks clean so far.

going to make a skin for it? i hope so.

Posted: Wed Nov 29, 2006 2:55 am
by rossmum
Looks very nice; can't wait to see it skinned and animated, and possibly ingame :P

Posted: Wed Nov 29, 2006 3:41 am
by cooldude5990
looks good, great smoothing

Posted: Wed Nov 29, 2006 3:42 pm
by Nitemare
thats great!....nice job.

Posted: Wed Nov 29, 2006 7:30 pm
by [gx]shadow
Looks great so far, keep it up!

Posted: Wed Nov 29, 2006 11:30 pm
by Leiukemia
Thanks for the comments. It's pretty much finished, just need to do the clip hole. But other then that, here tis:
Image
Image
And I'm going to do some tutorials over the next few days to uvw wrap and skin this.

PS: I didn't notice that black spot on the clip till after I rendered, but I like the picture. It's fixed now. It came to 787 polies, and 2004 tris.