metkillerjoe wrote:It was in user? Wow, I respect you even more now, Snaf

.
rossmum wrote:User? No wonder it looked weird...

you can tell that it's in user when parallel lines don't coverge backwards into space. this is also called isometric perspective. it's done in blueprints for the sake of accurate measurments/ no distortion.
in the bottom right hand viewport (when highlighted), just hit "P", and you'll be in perspective, rather than user.
also, to clay render, i usually set up a skylight (9-20 rays, cast shadows) and an omni light (.5-.7 intensity, no shadows) and light tracer. the fewer the rays, the more "clay" it'll be.