[Model] UZI 9mm

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RaVNzCRoFT




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[Model] UZI 9mm

Post by RaVNzCRoFT »

Here's an UZI that I made. It took me about 3 hours. It's not finished because it's appearing in an upcoming Halo 2 mod and today was absolutely the last day I could work on it. Ignore the smoothing and rough polygon errors. About 2,500 polies, unoptimized, since I didn't have time to optimize it.


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V0Lt4Ge




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Post by V0Lt4Ge »

Looks pretty good so far.
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Post by thephatpanda »

Sooo RaVNzCRoFT this is what u were working on okkk
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Post by metkillerjoe »

A bit too thin for me, but I don't know how a 9mm Uzi should look like.

Great job otherwise.
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Post by cooldude5990 »

you got the right idea but its way to skinny and missing some key details

heres alot of great refs
http://www.imagestation.com/album/index ... 2104215333
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dos mes





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Post by dos mes »

Ugly, too skinny and like cooldude linked to, use more refs :?

Not that bad, just undetailed and skinny...
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Post by rossmum »

MY EYES! MY EYES! THE BRIGHTNESS! BLARGH!

Too thin, needs smoothing and some details. Did someone eat the cocking lever? :wink:
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Post by The science of Kaboom »

sweet, it needs an ejection port and a cocking handle.
Sig over 3 lines.
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Post by tanimax »

How do you curve the edges like that? You see on the bottom of the clip, and the clip itself. And what program do you use?
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Post by gh0570fchurch »

rossmum wrote: Did someone eat the cocking lever? :wink:
Yeah, that was me. It tasted good. (No reference to the fifth word in the quote)

Anyway, it looks pretty good, but it's too thin, and maybe a little higher-poly would be nice. Otherwise, it's a good try for someone who's not particularly experienced with modeling.
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Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
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RaVNzCRoFT




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Post by RaVNzCRoFT »

I made the model a lot thicker, but it's not really a big enough update to post. So just imagine that the thickness problem is gone.
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Post by gh0570fchurch »

Well, other than that, I think it's fine. Maybe it would be easier to tell if I could see it without the thickness problem.
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Dr.Cox wrote:gh0570fchurch has a mexi-stash. =D
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RaVNzCRoFT




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Post by RaVNzCRoFT »

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cooldude5990





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Post by cooldude5990 »

its still really off, save those pictures and look at them while your making hte model
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Post by rossmum »

Sights, cocking lever, detail. Width is less insane though.
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Post by SnaFuBAR »

render in perpective, not user. also use clay rendering with a dark background. it shows the details a lot better than a light gray object on a white background with no lights.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by metkillerjoe »

It was in user? Wow, I respect you even more now, Snaf :D .

But yeah, clay render would be much better.


*searches history*

YES!!

http://www.cdg.net/forums/viewtopic.php?t=41876

Scroll down 3/4 of the page. You'll find one of the best renders I've seen and an explanation. Also, there is one above it that is awesome as well.


I take it back. The first one is the best I've seen.
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Post by rossmum »

SnaFuBAR wrote:render in perpective, not user. also use clay rendering with a dark background. it shows the details a lot better than a light gray object on a white background with no lights.
User? No wonder it looked weird... :lol:
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Post by SnaFuBAR »

metkillerjoe wrote:It was in user? Wow, I respect you even more now, Snaf :D .
rossmum wrote:User? No wonder it looked weird... :lol:
you can tell that it's in user when parallel lines don't coverge backwards into space. this is also called isometric perspective. it's done in blueprints for the sake of accurate measurments/ no distortion.

in the bottom right hand viewport (when highlighted), just hit "P", and you'll be in perspective, rather than user.

also, to clay render, i usually set up a skylight (9-20 rays, cast shadows) and an omni light (.5-.7 intensity, no shadows) and light tracer. the fewer the rays, the more "clay" it'll be.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
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Post by rossmum »

I know what user does, I accidentally turned it on once before and lol'd at how weird it looked... didn't spot it this time though.
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