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I cant export to JMS

Posted: Thu Aug 03, 2006 5:48 am
by llama_juice
I have a model I've been working on, it was orriginally created using the Unreal Editer but I guess you can export to OBJ and so somebody made the model in the Unreal thing... sent it to me... I fixed up all 700 open edges... and then made an extremely simple skin (lol 1 texture for the whole map....) named it skybox... made a frame.... linked it to the frame.... and tried to export

3ds crashes with a generic message

so I figured it might be my 3ds 8... I've had pleanty of problems with it in the past... so I exorted my model to 3ds.... imported it into MAX7 and fixed up all the things that go wrong by doing that and tried exporting.... same generic message

I even ran an STL check... and that came out clean so I'm just stumped as to what could be the problem...

I've exported crap before in MAX7 and I dont know why this model is any different any suggestions would be great on what to do

Posted: Thu Aug 24, 2006 4:59 pm
by Xeneros
I get a similar thing i just finneshed what i want my map to look like in 3ds max 7 and i linked map to frame and tried to export and it says...
THERE ARE NO ACTORS TO EXPORT!... Then says...EXPORT MODULE FALIURE... Sum one plz help.

Posted: Fri Aug 25, 2006 6:21 pm
by flyinrooster
...Nice bump. And if you have to know, its because you linked the frame to the skybox, not the skybox to the frame like your supposed to, Xeneros. Btw I DO get the same message and lama_juice, and since someone bumped this, may as well take advantage of it. anyone mind telling me?

Posted: Fri Aug 25, 2006 11:08 pm
by llama_juice
there was something in the model that the JMS exporter didnt like so I ran a short script and cleaned the mesh of the model... (deleted everything except for the actual mesh) and then re added the materials and whatnot.... it exported fine

Posted: Sat Aug 26, 2006 5:01 am
by flyinrooster
Oh.... ok. I guess I'll have to do that on that bsp.. thanks.

Posted: Sun Aug 27, 2006 11:47 pm
by p0lar_bear
Llama_Juice wrote:there was something in the model that the JMS exporter didnt like so I ran a short script and cleaned the mesh of the model... (deleted everything except for the actual mesh) and then re added the materials and whatnot.... it exported fine
When it crashes like that, I believe it's a material error, just so you know.