I cant export to JMS

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

I cant export to JMS

Post by llama_juice »

I have a model I've been working on, it was orriginally created using the Unreal Editer but I guess you can export to OBJ and so somebody made the model in the Unreal thing... sent it to me... I fixed up all 700 open edges... and then made an extremely simple skin (lol 1 texture for the whole map....) named it skybox... made a frame.... linked it to the frame.... and tried to export

3ds crashes with a generic message

so I figured it might be my 3ds 8... I've had pleanty of problems with it in the past... so I exorted my model to 3ds.... imported it into MAX7 and fixed up all the things that go wrong by doing that and tried exporting.... same generic message

I even ran an STL check... and that came out clean so I'm just stumped as to what could be the problem...

I've exported crap before in MAX7 and I dont know why this model is any different any suggestions would be great on what to do
Xeneros





Posts: 5
Joined: Thu Aug 24, 2006 4:52 pm

Post by Xeneros »

I get a similar thing i just finneshed what i want my map to look like in 3ds max 7 and i linked map to frame and tried to export and it says...
THERE ARE NO ACTORS TO EXPORT!... Then says...EXPORT MODULE FALIURE... Sum one plz help.
flyinrooster




Wordewatician 100

Posts: 125
Joined: Sat Feb 25, 2006 5:07 pm
Location: Indiana

Post by flyinrooster »

...Nice bump. And if you have to know, its because you linked the frame to the skybox, not the skybox to the frame like your supposed to, Xeneros. Btw I DO get the same message and lama_juice, and since someone bumped this, may as well take advantage of it. anyone mind telling me?
N\A
llama_juice




Articulatist 500

Posts: 799
Joined: Mon Aug 01, 2005 11:53 am
Contact:

Post by llama_juice »

there was something in the model that the JMS exporter didnt like so I ran a short script and cleaned the mesh of the model... (deleted everything except for the actual mesh) and then re added the materials and whatnot.... it exported fine
flyinrooster




Wordewatician 100

Posts: 125
Joined: Sat Feb 25, 2006 5:07 pm
Location: Indiana

Post by flyinrooster »

Oh.... ok. I guess I'll have to do that on that bsp.. thanks.
N\A
p0lar_bear




Articulatist 250

Posts: 365
Joined: Wed Apr 20, 2005 8:17 am

Post by p0lar_bear »

Llama_Juice wrote:there was something in the model that the JMS exporter didnt like so I ran a short script and cleaned the mesh of the model... (deleted everything except for the actual mesh) and then re added the materials and whatnot.... it exported fine
When it crashes like that, I believe it's a material error, just so you know.
Post Reply