Master Chief Modeling Question

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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[SK]Yourpain





Posts: 139
Joined: Sun Jul 30, 2006 10:01 pm

Master Chief Modeling Question

Post by [SK]Yourpain »

How would i go about editing master chief's Body armor..Or helmet..I have 3ds max8..and all the other tools.
Sniper<j)





Posts: 10
Joined: Sat Apr 15, 2006 7:38 am

Post by Sniper<j) »

It depends on what you want to edit.
I'll explain "editable mesh" a bit.
First select a bodypart.
In the right sidebar in 3dsmax with the icons on the tabs choose the modifiers tab. (second one from the left)
There should be a modifier called "editable mesh".
If not, then select ONE part of the chief (the one you want to edit) in a viewport and right-click on it, go to "convert to:" and select "convert to editable mesh" now it should be in the sidebar.
There should be a triangle made out of dots (vertex select), one made out of lines (edge select), one filled (face select), a filled square/rectangle (polygon select) and a filled box (element select).
To find out what they do and which one suits your purposes best, just try them out, by dragging a selection over the active bodypart and try moving the selection around and stuff like that

Hope that helped you out a bit!
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