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Rave. (not mine)

Posted: Sat Jul 29, 2006 11:16 pm
by rossmum

Posted: Sat Jul 29, 2006 11:22 pm
by V0Lt4Ge
o_O

Posted: Sun Jul 30, 2006 1:34 am
by rossmum
The blurring effects and animated textures are ALL ingame, as well.

Posted: Sun Jul 30, 2006 5:47 am
by Patrickssj6
Yeah saw it over at gbx.I like those kind of mods. :D

Posted: Sun Jul 30, 2006 6:33 am
by rossmum
Same. :D

Posted: Sun Jul 30, 2006 10:08 am
by [cc]z@nd!
god i want to know how he did that.

Posted: Sun Jul 30, 2006 10:24 am
by Patrickssj6
[cc]z@nd! wrote:god i want to know how he did that.
Did what?

Posted: Sun Jul 30, 2006 11:53 am
by -Laser-
GRRRRRRRR

I would register at gearbox, But nooooo. Stupid ass policy of not allowing accounts such as gmail, yahoo, hotmail, and such.

My gmail account has over 10 times(250 MB vs 2.7 GB) the space cox would give me if I used my cox account, which I don't even know the password for. And gmail provides free POP3, so it is in every way just as good and better than cox.

isn't cox called SuddenLink now or some crap like that?



anyway


That level is like wow.

Posted: Sun Jul 30, 2006 12:29 pm
by FleetAdmiralBacon
I'de register at GBX, but I've been IP banned
XD


looking at it now...


haha, the kicking melee for the assault rifle is funny
And what's with the cat-in-the-hat, um, hat?
The blur seems to make it slow and probably could have been done like the scope of the pistol etc.
The animated textures aren't as hard as they would seem, in fact, I'm gonna look into that for Delphi...


EDIT:
lol, I just had to make this sig:
Image

EDIT:
Hmm.. Definately needs animation... *opens the avi in imageready*

EDIT:
Yes, definately better with animation...
Image

Posted: Sun Jul 30, 2006 2:48 pm
by [cc]z@nd!
Patrickssj6 wrote:
[cc]z@nd! wrote:god i want to know how he did that.
Did what?
i want to know how he did the repetetive blur and the animated texture. bad.

Posted: Sun Jul 30, 2006 2:57 pm
by Patrickssj6
[cc]z@nd! wrote:
Patrickssj6 wrote:
[cc]z@nd! wrote:god i want to know how he did that.
Did what?
i want to know how he did the repetetive blur and the animated texture. bad.
The blur thing is a script.I dont know it exactly but its not that hard.The animated thing is in the shaders.Maybe he used a script for that also