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[WIP] Sandstorm
Posted: Wed Jul 26, 2006 8:46 pm
by boo_diddly
I have finally updated my website with my recent changes. I have gotten quite far since my last update 6 or so months ago.
You can see the site here:
http://sandstorm.halomoddingsite.com
Speaking of which, I will start to Beta test my map and that of course means that I will need testers. This will not happen untill I move *in a month* but I may start to accept testers now, but don't expect the map untill I move *uploading a site is hard enough, uploading a map would just take too long on my dial-up.*
*note* It is still uploading as I type this, so it won't be done for about a half an hour or so. You can still read and look at some pictures thou.
Posted: Thu Jul 27, 2006 4:55 pm
by boo_diddly
If you are wondering what the map is, I will tell you a little bit now.
General mood: sandy, at dusk, sand, dust in the air, sand, rocks, sand.
Size: medium
Layout: Two bases opposing each other, tower at middle. A human Pelican crashed on one side, a temple at the other. All this within a canyon with a shear cliff behind Pelican. Thrusting out of the cliff part way down is a bridge of sorts with covenant supply crates scattered all over the bridge. There is also a large underground cavern located between the two bases.
I have a few custom textures that I created *the tile, ciff texture, and the purple pillar texture*. I have used several portals within the level to help with the frame rate and to prevent polygon failure *when the faces dissappear in random spots b/c there are too many polys*. The bases are symetrical. I modifyed the sky to my liking and experimented with multiple "suns". There are no true custom weapons, but 3 weapons have been tweeked *frg, needler, and flamethrower*. In general, the bsp modeling is finished, unless there needs to be tweaks. Once I feel that the level is finished, I will attempt to do a full-quality light map, but I have no guarentees since the last time I tried it *which I let it run for 7 days straight and it didnt get below 0.1*. In the one area of my map there are dynamic lights, but incase the computer doesent support it *or whatever* there is a back-up light map.
If you want to beta test for me *in a month of course* you can either pm me or go to my contact page on my site. Also, there are pictures and a more in-depth description on the url=
http://members.fortunecity.com/boodidly]site[/url].
Posted: Thu Jul 27, 2006 7:59 pm
by Reaper Man
uhh none of the links on your site seem to work, why dont you post them here. are you the same guy that posted a thread about a desert map?
edit: this
http://gbxforums.gearboxsoftware.com/sh ... ght=desert
Posted: Fri Jul 28, 2006 2:53 pm
by boo_diddly
odd, it seems that the links work on my computer... which links seem to be broken?
oh, and I don't even have an account on the gbx forums. that is a map by someone else.
Posted: Sun Jul 30, 2006 12:49 am
by Reaper Man
oh well the links work now... mustve been the other computer i was on.. odd
Posted: Wed Aug 02, 2006 3:43 pm
by boo_diddly
so, what do you think of it?
Posted: Wed Aug 02, 2006 11:58 pm
by noxiousraccoon
Reminds me of the old Duke Nukem games, keep up the work.
Posted: Thu Aug 03, 2006 5:48 pm
by boo_diddly
thx, the underground tunnels sorta remind me of Pathways Into Darkness.
oh, I alos changed the size of the images so that they are easily viewable on 1024x768 screens
Posted: Sat Aug 26, 2006 9:38 pm
by boo_diddly
I'm now open for beta testers' requests.
Posted: Fri Sep 01, 2006 9:08 am
by boo_diddly
OK, where is it possible to get beta testers? I would really like to test out how my map is on balance and whatnot. There are very few things that are left for me to do. Currently I am doing a semi-quality lightmap *down to 0.1* and it will be done Monday or so. I now have a Broadband connection and will be able to host the games.
So if you know where to get good testers or you want to test, PM me or Email me.
Posted: Fri Sep 01, 2006 5:09 pm
by (sccan)dudz
kool i downloaded it
Posted: Sat Sep 02, 2006 9:57 pm
by boo_diddly
downloaded halo ce, right? i did not release sandstorm yet...