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HHT and Model rebuilding
Posted: Sat Mar 13, 2004 7:54 am
by HapeMask
I downloaded HHT awhile ago, and just recently found that it can be used to fix HMT's improperly imported models, but I can't figure out how. I've tried rebuilding, say a wraith, into a level, and then using HHT to re-inject the proper model meta, and I've tried injecting the wraith model meta over something else, but neither of those helped. Can anyone (who can do this) point me in the right direction?
Posted: Sat Mar 13, 2004 8:34 am
by MasterNeoChief
You're wrong.
It fixes Dependancies IF THEY ARE ALREADY IN THE LEVEL.
Which isn't the thing with Wraith in BG.
Posted: Sat Mar 13, 2004 11:09 am
by HapeMask
Right, I know what it does. But I also know that it can be used to repair models.
Posted: Sat Mar 13, 2004 9:53 pm
by Jatred
Here you go man...go to PC MODLE in HMT v.3 it should have a [mod2] just inject the modle from another map...this should correct this..if not you have to modle it a little with Milkshape
Posted: Sun Mar 14, 2004 1:56 am
by MasterNeoChief
I don't think it's that easy, and besides, that's not what he ment.
Posted: Sun Mar 14, 2004 8:04 am
by HapeMask
MasterNeoChief wrote:I don't think it's that easy, and besides, that's not what he meant.
Correct. I'm trying to
fix the models that you rebuild into a level via HMT 3.
Posted: Thu Mar 18, 2004 5:20 am
by {IAS}Bunkerking
u need to understand "magic" to fix it
Posted: Thu Mar 18, 2004 11:33 am
by HapeMask
I do understand magic... assuming you mean map magic and not magic magic
