Stuck on Kirk's tut
Posted: Thu Jul 06, 2006 3:26 am
Hey, Been sick so I'm trying to work on mapping but ran into trouble early on..
I'm following Kirk's tut for building the Splinter map. I gave up on the whole alpha map thing, decided to make the bitmap simple, and decided to just make a simple box map with very little topography just to see if I can make it work. I've gotten past making the shaders and am trying to export the level with tool and it says I have open edges. I don't know how that's possible or what to do about it. I just made a simple skybox. 1 piece, no topography. I've used gmax to do this if that helps.
Anytips on what I'm doing wrong and pointing me in a good direction are much appreciated. Thanks in advance.
goye2cz
I'm following Kirk's tut for building the Splinter map. I gave up on the whole alpha map thing, decided to make the bitmap simple, and decided to just make a simple box map with very little topography just to see if I can make it work. I've gotten past making the shaders and am trying to export the level with tool and it says I have open edges. I don't know how that's possible or what to do about it. I just made a simple skybox. 1 piece, no topography. I've used gmax to do this if that helps.
Anytips on what I'm doing wrong and pointing me in a good direction are much appreciated. Thanks in advance.
goye2cz