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[WIP]M1 30 cal. Carbine
Posted: Mon Jul 03, 2006 6:56 pm
by Doctor
I've been practicing and practicing for so long without posting, now here it is. Notice the [WIP] in the topic name;
work in progress. I'm thinking kinda like this:
I tried to mostly box/plane model.
About 5,000 polygons, but I do have the extra to clips and some extra things.
Raw model, raw model, raw model,
Detail, detail, detail
Clean up the wireframe and do some poly chopping
Skin, skin, skin.
About 3 days, mb 3-4 hours a day. Don't worry, I've been staying up like 16 hours a day, so It is only like a fourth of my time.
No smooths yet either
And the messy wireframe because I know people will ask:

Posted: Mon Jul 03, 2006 7:16 pm
by rossmum
To be honest... ack. It's basically a chamfered box, you need to work on the shape a lot. And 5000 polies for that thing... uuuugh.
Are you using reference pics? Because the shape's off...
Posted: Mon Jul 03, 2006 7:35 pm
by galvination
the m1 carbine is by far me fav weapon, this is neato too.

fairly good just a lot of poly's like a lot of polys o.O
Posted: Mon Jul 03, 2006 8:08 pm
by The_Hushed_Casket
Gah, needs smoothing... badly.
Posted: Mon Jul 03, 2006 8:40 pm
by flyinrooster
The_Hushed_Casket wrote:Gah, needs smoothing... badly.
^^^^i agree. it looks way too boxy (although i cant say my models are any less boxy, lol)and like rossum said, the shape IS off. the m1 carbine and m1 garand happen to be two of my fav weps, :p. anyway, the clip is a tad large for that. unless its supposed to be an extended clip, make it a little smaller.
Posted: Mon Jul 03, 2006 10:11 pm
by rossmum
Looking at it again... it basically is a chamfered box...
Find some refs and use them, and don't use like 50 sided cylinders. I could make a more detailed model of the M1 for less polies, and Snaf and Katarn could go even lower.
Posted: Tue Jul 04, 2006 5:32 am
by Doctor
rossmum wrote:To be honest... ack. It's basically a chamfered box, you And 5000 polies for that thing... uuuugh.
Are you using reference pics? Because the shape's off...
How do you make your stock? And I did a lot of vertice dragging also =/
I'm kind of a poly-whore. Be aware I just started modeling
Here are my refs:
http://bitsofpieces.com/v-web/gallery/a ... ject_8.jpg
http://www.deactivated-guns.co.uk/detai ... arbine.htm
I still need to do detail on the barrel.
Doctor wrote:No smooths yet either
The_Hushed_Casket wrote:Gah, needs smoothing... badly.
I just havn't gotten around to it yet, it'll be done

Posted: Tue Jul 04, 2006 5:34 am
by rossmum
I'd spline, chamfer and drag verts to make a stock, then boolean where necessary. And you need to follow the refs closer, you've gone a little off.
Posted: Tue Jul 04, 2006 5:41 am
by Doctor
rossmum wrote:I'd spline, chamfer and drag verts to make a stock, then boolean where necessary. And you need to follow the refs closer, you've gone a little off.
I know I went off at the barrel part, because I was in a rush to finish

. Well, you guys will see next time. It'll be Snaf who?
Just kidding. Well, mb in my dreams.
Posted: Tue Jul 04, 2006 8:43 am
by cooldude5990
it looks like you have the basic shape down but you need bigger and better renders, i can hardley see anything
Posted: Tue Jul 04, 2006 10:33 am
by rossmum
Trigger guard is wrong shape, as is stock, to a degree. And you're modeling a regular M1, not an A1. See below. (A1 has folding stock)
Another A1:
Google image search is your friend.
Posted: Wed Jul 05, 2006 7:19 am
by Doctor
I thought they were both A1... heh. On Call of Duty 2 it is an M1A1 and there is no folding stock
And this is my 2nd gun I've made, can I have a little slack?
Anyways, I've been doing some poly chopping and skinning, not done yet, the barrel really neads some detail.
Smooths are on. Here is the teaser picture:
3.5k polys + a sweet render (found some cool properties with this program)
Posted: Wed Jul 05, 2006 1:56 pm
by JK-47
Is that your model above, if so, thats teh cool

Posted: Wed Jul 05, 2006 2:53 pm
by Doctor
multi-genre wrote:Is that your model above, if so, thats teh cool

Hellz yah.
Posted: Wed Jul 05, 2006 3:09 pm
by JK-47
Very nice

Posted: Thu Jul 06, 2006 6:39 am
by Doctor
Posted: Thu Jul 06, 2006 7:18 am
by flyinrooster
i think you shouldve moved the stock down a bit before you finished, but i suppose your model's not bad...
Posted: Thu Jul 06, 2006 7:46 am
by cooldude5990
not bad, but really high poly for the detail in it
Posted: Thu Jul 06, 2006 10:38 am
by rossmum
TBH... I won't even say, I've already told you, I think it needs more work.
Next time, you use a ref in the viewport or I strangle you, mkay?

Posted: Thu Jul 06, 2006 11:24 am
by SnaFuBAR
to be honest, it's way too boxy.