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making parts of an image transparent

Posted: Mon Jul 03, 2006 5:09 pm
by TomClancey
i have a chain link fence picture, and i need the areas inbetween the chain links to be transparent. I tought i did it rite in Photoshop when i did the magic eraser and erased the areas inbetween so they were transparent in Photoshop, but how do i get it to shop up transparent in Gmax? Cus instead of me seeing black inbetween the links i see, white. Anyhelp regarding my probelm is appretiated.

Tom

Posted: Tue Jul 04, 2006 4:11 am
by skyline GT-R
Do you want it transparent ingame, or just in Gmax?

Posted: Tue Jul 04, 2006 6:00 am
by TomClancey
both, if possible, if not in gmax, ingame.

Posted: Tue Jul 04, 2006 6:45 am
by dutch
TomClancey wrote:both, if possible, if not in gmax, ingame.
U have to save the file as a .pgn

And make sure the image is flatten when saving as .pgn

Posted: Tue Jul 04, 2006 6:25 pm
by TomClancey
thanks abunch man.

Posted: Tue Jul 04, 2006 7:12 pm
by TomClancey
i tried that, and the image is still the same. I tried with the area in the links made transperent in photoshopm flattened it, saved as a png, like u said. When it was in Gmax it was stil white. But is that only for transperency ingame?

Posted: Tue Jul 04, 2006 7:22 pm
by skyline GT-R
Create a new channel, make the parts you want to be see though black, and the part of the image you want to be seen white. Then save it as a .tif,compile it, in geurilla set the format to compressed with explicit alpha, and recompile the bitmap. Create a .shader_transparent_chicago, and add a map, then under map roation and mipmap bias, set ur bitmap, then ingame it should be tranparent.

Posted: Wed Jul 05, 2006 7:27 am
by TomClancey
ok, ty. that soudns kidna hard, but ill take ur word for it.