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Halo Map Tools!
Posted: Mon Nov 17, 2003 1:14 pm
by Deadly_Shadow
Yup, I finally got Halo Map Tools to work! Yup! So I thought I'd start with texturing exportin and importin. So I open Bg, then click bitmaps and click sky moon or sumtin. That doesn't matter. Anyway, I click a texture and press Save Texture and save to my desktop. I then open the dds file in photoshop ( I have plugin ) and I edit it round a bit. Now I save again and try to inject it into HMT but it says sumtin like Error, Selected Map must be DXT4 or DXT5... If anyone knows how to fix this, then please be VERY detailed like doing step by doing a step by step tutorial on injectng it. Thanks to everyone who helps!
Posted: Mon Nov 17, 2003 2:28 pm
by raz0r
when u save as dds, in the top right adjust the settings accordingly (hmt shows type above pic of file)
Posted: Mon Nov 17, 2003 2:32 pm
by Ang88
i tried changing mine as dxt 4 and dxt 5, neither of them worked then i tried dxt 1 and that worked and is what i am currently using
Posted: Mon Nov 17, 2003 2:33 pm
by raz0r
ya sorry im pretty sure most r dxt1, but some require an "alpha" selection and need dtx2 or 3 i forget which
Posted: Mon Nov 17, 2003 2:36 pm
by Deadly_Shadow
Do you mean when saving in HMT or in photo and can you be a bit more deatailed?
Posted: Mon Nov 17, 2003 4:42 pm
by Burnination
when saving the new image that you made. it should have a selection for dxt1,dxt2,dxt3 etc etc
choose dxt1 noalpha (for most) then reinject and it should work
Posted: Mon Nov 17, 2003 5:18 pm
by Deadly_Shadow
I have photoshop trial and HMT Version 2 Beta 1. Nutin comes up for both when I save it. Yet in HMT I see Save Texture and above that DXT1 ( A number bytes ). Heres a link of what it looks like when I open a texture. What I do from here?
http://www.freewebs.com/halo_mods/HMT.JPG
Posted: Mon Nov 17, 2003 5:29 pm
by -=]-[EX=-
i havo no idea wtf you all r talkin bout
Posted: Mon Nov 17, 2003 6:08 pm
by Deadly_Shadow
Ok, well does anyone know how to do it for that version?
Posted: Mon Nov 17, 2003 6:59 pm
by Ang88
Deadly_Shadow wrote:I have photoshop trial and HMT Version 2 Beta 1. Nutin comes up for both when I save it. Yet in HMT I see Save Texture and above that DXT1 ( A number bytes ). Heres a link of what it looks like when I open a texture. What I do from here?
from here you push the save texture button, it should save it as a .dds file
then open it up in photoshop, when your done you have to save it as the same format which was a dxt1
then you switch windows back to the hmt and push inject texture and pick the file that you were you saved the changes
Posted: Mon Nov 17, 2003 7:53 pm
by raz0r
oh oh its magic....
Posted: Tue Nov 18, 2003 1:59 pm
by Deadly_Shadow
Nope, you have to deselect alpha colors when savin in photoshop. I fiqured it yesterday night!