Ok, I decided to make my assault rifle shoot out orange bullets. I made my model in gmax (which I barely know how to use, by the way) and I was wondering: How do I take my .gmax, and get it to be shot out of the assault rifle? (I know I might probably have to convert it, but I don't know what into)
Using Chimp, I tried to export it as a .jms, but it says that ""frame" object was not found". All I made for my object was a cylinder connected to a semicircle (kinda like a bullet), converted them to editable meshes, attatched and welded them together. Is there anything else I need?
If you want an actual bullet, then fair enough, but if it's just an orange contrail you want, you can change that in the AR's contrail tag in Guerilla... Much easier, quicker, and you wouldn't see the bullet anyway unless you slow it down a LOT.
Thanks. The next problem I had was that there was no geometry linked to the frame. So I just made a plane, and linked it. This is what I got: "Chimp Error: Unable to find any used materials. Ensure your objects have materials properly assigned to them." What does this mean?
As for the bullet... you need to apply a material. Go to the material editor (red sphere thingy on toolbar) and create new, colour it orange or whatever, then apply it to the bullet.
Ok, I have the bullet, and the plane linked to the frame, and I have applied the material I made to both plane and bullet. Next, I went to export it, and when I saved it I got this message: "-- Runtime error: Feature not available: "createFile" ". What does this mean? Is there something wrong with my Chimp. (as a side note, I tried exporting it as a .jms)
rossmum wrote:Well that post was utterly pointless.
As for the bullet... you need to apply a material. Go to the material editor (red sphere thingy on toolbar) and create new, colour it orange or whatever, then apply it to the bullet.
Rossmum could you be quiet about my posts? If you link the frame to the bullet it wolnt export corectly.However, if you link the bullet to the frame then your ready to go!
Ok, I was able to fix my error. I was exporting wrong. Now I have my bullet.jms. Where do I go from here (to get it to shoot out of the assault rifle)?
gh0570fchurch wrote:a cheeto-shooting assault rifle... interesting... you could swap it with the rocket, then remodel and reskin the rocket to look like a cheeto...
if you want it to be slower, you can just change the .proj speed.