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Skinning Maps
Posted: Fri Mar 05, 2004 7:07 pm
by MarkHawk
Hey everyone!
After figuring out lighting I have moved on to the next step as I often do. I am trying to modify in Mult. Player maps by giving them a new look. I
Posted: Fri Mar 05, 2004 7:15 pm
by New Age
i have the same exact problem
i was making a snow canyon and i filtered the grass to a snowish gray but when i injected it back no dice
Posted: Fri Mar 05, 2004 9:29 pm
by MarkHawk
Here is an example.
After I added the Snow Bitmaps this is how it looks in SparkEdit 3.1
This is the 2 mins later when I went ingame.
Can Anyone help? Its been done and it's done a lot? How do you edit ground textures, save them, and then put them BACK into the game?
(snow texture for the ground never ever showed up which is another thing.)
Thanks
*MarkHawk[/img]
Posted: Sun Mar 07, 2004 12:17 pm
by 343Halo
well one thing you could do is with hmt go threw the bitmaps in sidewinder for the ground (im sure it will be like snow) and then save that texture open the map you want to change the ground into snow and inject the snow texture and that should work.
Posted: Sun Mar 07, 2004 1:39 pm
by MarkHawk
I did that with Assult on the control room with no luck. the textures you see there are from assult on the control room.
Posted: Sun Mar 07, 2004 2:32 pm
by New Age
i know womeon did this... only they made sidewinder a forest
Posted: Sun Mar 07, 2004 2:40 pm
by 343Halo
ok im gonna try it and see what happens and if it works i'll tell yah what i did
Posted: Sun Mar 07, 2004 5:02 pm
by MarkHawk
thank you
Posted: Tue Mar 09, 2004 4:17 am
by MarkHawk
Please help us ! Please!
Posted: Tue Mar 09, 2004 5:30 am
by 343Halo
ok so i tried using the ground map from sidewinder hoping that it would be like snow because the texture in hmt looked like snow so i imported it into blood gulch but for so reason it then makes the ground red. so i guess that you are just gonna have to edit the bitmaps of the grass and the sand in bloodgulch in order to get snow. I'm at school right now but when i get home im gonna see what i can do with it.
Posted: Tue Mar 09, 2004 5:42 am
by Veegie
There's a ground bitmap in the map file directory
just look under the bitm tag in hmt
Posted: Tue Mar 09, 2004 8:46 am
by 343Halo
Vegito619 wrote:There's a ground bitmap in the map file directory
just look under the bitm tag in hmt
I know that but what i did was i took the bitmap of the ground from sidewinder saved it opened bloodgulch went to the grass bitmap and injected the sidewinder one. but when i play bloodgulch for some reason the ground is all red. So i gotta just play with some stuff abit and look a bit more at the bitmaps and i should be able to get it to work cause i've seen it done before.
Posted: Tue Mar 09, 2004 7:16 pm
by MarkHawk
I already tried edoiting the grass and importing it back into Halo. No luck. erg