Making the ground texture with photoshop.
Posted: Thu Jun 01, 2006 3:39 pm
I am following the tutorials for mapping in CE. But, i am using photoshop cs instead of paintshop pro. This is giving me to questions.
1-When you make the file in photoshop, how do you set it to 16 million bit (or w/e kirk does in the video)? I have just set it at the default which says 16 rbg or something, but wen I make the shader in tool, it gives me an unsupported bit error.
2-When you are making the ground texture, do you have to do all that alpha masking (or mapping, i forget) stuff. I dont know how to correctly do it in photoshop, and skipping it for know wouldnt matter to me. Just making a playable map would be a good start to build off of.
Any advice would be greatly appreciated.
1-When you make the file in photoshop, how do you set it to 16 million bit (or w/e kirk does in the video)? I have just set it at the default which says 16 rbg or something, but wen I make the shader in tool, it gives me an unsupported bit error.
2-When you are making the ground texture, do you have to do all that alpha masking (or mapping, i forget) stuff. I dont know how to correctly do it in photoshop, and skipping it for know wouldnt matter to me. Just making a playable map would be a good start to build off of.
Any advice would be greatly appreciated.