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Help with assembling skins
Posted: Sun May 21, 2006 9:50 pm
by Thrifty
Okay, So I've made a pretty nice skin for the AR that I'd like to release.
The problem is in the compass and number displays.
My queston is, do I have to include every single number display and compass thing into the .rar, or can I just make them like 1 file? Because it was really frustrating to install each and every bitmap file...
Posted: Sun May 21, 2006 9:55 pm
by [users]Leg0
Just make a patch out of bitmaps.map
Posted: Sun May 21, 2006 10:04 pm
by Thrifty
Explain...? I'm not hip with you kids' new slang
Posted: Sun May 21, 2006 11:11 pm
by [users]Leg0
Thrifty wrote:Explain...? I'm not hip with you kids' new slang
Iight dawg.
Download this program:
PPF Studio
Then follow this tutorial:
http://files.halomods.com/viewtopic.php?t=22553
Just whenever it says bloodgulch.map, replace it with bitmaps.map
Make sure all of the bitmaps that you want are injected into any map through HMT. All of those bitmaps that you do inject over any map would be saved into bitmaps.map, and when you create a .ppf patch (A smaller, compressed file) out of that, the patch will contain all of your skins jammed into that one file. So when users download your skins, all they have to do is inject it over bitmaps.map via ppf-o-matic (A .ppf applier). It benefits for you, the user, and Halomods (Helps by saving bandwith if you do plan on hosting it over on the files forum ;p)
Posted: Mon May 22, 2006 12:48 pm
by Thrifty
Thanks, I'll *try to* do that.
