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A few tips on map-models, please....

Posted: Sun May 21, 2006 8:06 am
by Trigr Hapee
I am making my first ever map, but I was wondering about a few things modelling. First, I have a map 18000x18000x10000, and I tesselated the bottom (except for the ocean bottom, left that relatively flat) down to 32 squares. I was wondering if that would be a little too few. And what about smoothing groups? Should I smooth the whole terrain under one group, or break it down into mountain, beach, etc?
Also, the texture I used for the floor is 512x512, and it looks pixelated on the 3D-view. Is that a problem, or will it be unnoticable?

Posted: Sun May 21, 2006 9:03 am
by cooldude5990
make the texture bigger becuase thats a huge map and such a small texture. did you import the mc to see how big it was?

Posted: Sun May 21, 2006 9:14 am
by Trigr Hapee
That's what I thought I should do. I know 18000 is big (I know the length of those rooms in d40 while in a hog are about 16000) and I always saw the TIFs were 512. But for some reason I can't import the MC. The only file I have is the .biped and I can't import that with gmax.

Posted: Sun May 21, 2006 11:59 am
by SnaFuBAR
look for the reference models in the files forum. they're the correct scale. the download has all vehicles and bipeds.