A few tips on map-models, please....
Posted: Sun May 21, 2006 8:06 am
I am making my first ever map, but I was wondering about a few things modelling. First, I have a map 18000x18000x10000, and I tesselated the bottom (except for the ocean bottom, left that relatively flat) down to 32 squares. I was wondering if that would be a little too few. And what about smoothing groups? Should I smooth the whole terrain under one group, or break it down into mountain, beach, etc?
Also, the texture I used for the floor is 512x512, and it looks pixelated on the 3D-view. Is that a problem, or will it be unnoticable?
Also, the texture I used for the floor is 512x512, and it looks pixelated on the 3D-view. Is that a problem, or will it be unnoticable?