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STBlaster model! (Stormtrooper Blaster)

Posted: Fri May 05, 2006 8:32 pm
by KiwiBird
Well, I really like Star Wars so I made another model. I still need to texture it. How does it look? Do I need to fix anything?

Image

Posted: Fri May 05, 2006 8:40 pm
by Kurroda
nice

Posted: Fri May 05, 2006 8:49 pm
by The science of Kaboom
cool

Posted: Fri May 05, 2006 9:56 pm
by Grave
awesome

Posted: Sat May 06, 2006 1:11 am
by Doom
Trigger looks just a little bit to long :?

Otherwise it looks great :wink:

-Doom

Posted: Sat May 06, 2006 2:25 am
by rossmum
It wants smoothing, badly. Otherwise, that's amazing.

Posted: Sat May 06, 2006 4:55 am
by H2F Flamable
yeah, it looks nice, just needs smoothing

Posted: Sat May 06, 2006 5:33 am
by Patrickssj6
Very nice :D

Posted: Sat May 06, 2006 6:18 am
by maca_ยง
Great job, I remember that gun from ages back.

Posted: Sat May 06, 2006 8:16 am
by xXxCocoFangxXx
Looks awesome!

Posted: Sat May 06, 2006 9:14 am
by KiwiBird
I didn't smooth it because this is how it will look in-game (with skins though). I'll smooth my next model I make.

Posted: Sat May 06, 2006 11:39 am
by Katarn
Looks good, but the grip doesn't look comfortable at all.

Posted: Sat May 06, 2006 12:50 pm
by KiwiBird
Oh well, MC can't complain. He's just a model! :lol:

Posted: Sat May 06, 2006 2:02 pm
by Infern0
KiwiBird wrote:Oh well, MC can't complain. He's just a model! :lol:
And that's a fact!

Another fact is that the model is awesome. Good job ;)

Posted: Sat May 06, 2006 2:44 pm
by gh0570fchurch
yeah, it looks great :wink:

Posted: Sat May 06, 2006 4:09 pm
by [cc]z@nd!
damn! that's nice! love he detail in the barrel region

Posted: Sun May 07, 2006 9:27 am
by KiwiBird
WHOOO SKIN!!!

Image

Image

But now Iget this error in tool when I buidl the map with the blaster in it...


05.07.06 13:21:25 tool pc 01.00.00.0609 ----------------------------------------------
05.07.06 13:21:25 reference function: _write_to_error_file
05.07.06 13:21:25 reference address: 42ca20
05.07.06 13:21:25 Couldn't read map file './toolbeta.map'
05.07.06 13:21:25 EAX: 0x0640F308
05.07.06 13:21:25 EBX: 0x0640F201
05.07.06 13:21:25 ECX: 0x0640F308
05.07.06 13:21:25 EDX: 0x00000048
05.07.06 13:21:25 EDI: 0x00129EB0
05.07.06 13:21:25 ESI: 0x00000000
05.07.06 13:21:25 EBP: 0x00129D88
05.07.06 13:21:25 ESP: 0x00129D78
05.07.06 13:21:25 EIP: 0x7C90EB94, C3 8D A4 24 ?????
05.07.06 13:21:25 EXCEPTION halt in \halopc\haloce\source\math\matrix_math.c,#1109: !realcmp(determinant, 0.0f)


Would #338degenerate triangles have something to do with this???

Posted: Sun May 07, 2006 9:29 am
by gh0570fchurch
:shock: :shock: :shock: :shock: *dies from skill poisoining*

Posted: Sun May 07, 2006 4:43 pm
by The science of Kaboom
nice skin :shock:

Posted: Sun May 07, 2006 8:01 pm
by rossmum
Awesome, add some shinyness and scratches, stuff like that to the metal parts... and it will be perfect.