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[WIP] Lightbridge Area (Name up for changing)

Posted: Sat Apr 22, 2006 3:00 pm
by SMASH
So, I got this part of the map from a30 or "Halo" and I cut off the in and out tunnels and am making a mp map out of it. I just started to texture it.

Pics:
Image

Image

Posted: Sat Apr 22, 2006 3:33 pm
by -Laser-
Using the program found here, you can export it and get all the textures that go with it.

http://www.halomaps.org/index.cfm?pg=3&fid=1609

Posted: Sat Apr 22, 2006 3:37 pm
by Classic
There's already a map on this.

Posted: Sat Apr 22, 2006 3:39 pm
by SMASH
Oh.... well, LASER, you made my day... and classic just killed it... but thats ok... I'll do that for another map, thanks laser.

Posted: Sat Apr 22, 2006 4:26 pm
by rossmum
SMASH wrote:Oh.... well, LASER, you made my day... and classic just killed it... but thats ok... I'll do that for another map, thanks laser.
May I suggest the indoor section of Silent Cartographer? That would be a great CTF match, instead of having to go horizontally to get the falg back to your base, you'd be going vertically, up ramps and stuff...

Posted: Sat Apr 22, 2006 4:33 pm
by Classic
That would be sweet.

Posted: Sat Apr 22, 2006 5:16 pm
by SMASH
Yea, but that BSP tool sucks and I can't get it to work... I can extract the bsp, no problem but getting when I extract bitmaps, I ALWAYS get an error and it's not always the same.

Posted: Sat Apr 22, 2006 5:46 pm
by -Laser-
SMASH wrote:Yea, but that BSP tool sucks and I can't get it to work... I can extract the bsp, no problem but getting when I extract bitmaps, I ALWAYS get an error and it's not always the same.
hmmm....it's always worked for me

Posted: Sat Apr 22, 2006 8:32 pm
by FleetAdmiralBacon
You have to select a different texture type, but don't worry, it's just for reference.
Most of the errors are for size (buffer space and physical memory)
Just select a simpler, smaller file type to export the bitmaps in. Keep in mind that when you compile your map, as long as you have all the bitmaps + shaders, you don't even need the textures your max file is referencing.

Posted: Sun Apr 23, 2006 8:07 am
by llamaboy772
rossmum wrote:
SMASH wrote:Oh.... well, LASER, you made my day... and classic just killed it... but thats ok... I'll do that for another map, thanks laser.
May I suggest the indoor section of Silent Cartographer? That would be a great CTF match, instead of having to go horizontally to get the falg back to your base, you'd be going vertically, up ramps and stuff...
Thats been done too. But it really doesn't matter because it was a while ago.