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good mappers and modders come heare!

Posted: Sat Apr 22, 2006 2:12 am
by dimmyITA
i have a idea for a map
2 giant pillar of autunms and you can valk in
and have hangars coffe bars ecc
2 pillar of autumns completes
all most popular wearons a long bridje
pelicans longswords warthogs to make a giant space batle
good idea?
all can help come
i want the map is 65 mb +

Posted: Sat Apr 22, 2006 2:31 am
by rossmum
It would take you a very long time to make, and chances are it wouldn't even work. Besides, 1 full-size ship is pushing things. Two is just insane. You wouldn't see anyone for hours and then suddenly BLAM! You're dead.

Posted: Sat Apr 22, 2006 2:40 am
by dimmyITA
yes this project need hours and people
is crazy make a map with other people modders mappers
you want come?

Posted: Sat Apr 22, 2006 3:23 am
by rossmum
I mod Halo PC, I don't have a clue how to make maps for CE. At the moment though me and a few friends are working on complete Covenant ship, even that's going to take ages.

Posted: Sat Apr 22, 2006 3:43 am
by germaNNoob
rossmum wrote:It would take you a very long time to make, and chances are it wouldn't even work. Besides, 1 full-size ship is pushing things. Two is just insane. You wouldn't see anyone for hours and then suddenly BLAM! You're dead.
yah and when ur dead u spawn somewhere else, and u start walking for hours again.
this idead mightz b ok with some smaller ships than the PoA

Posted: Sat Apr 22, 2006 4:01 am
by rossmum
My team is making a 600m long Covenant ship with all the internal rooms, the same thing could happen there. Which is why it will be best played on CTF or King or some other team-based game so you travel as a pack and don't get lost. We're not even sure that will work out well ingame, let alone a pair of kilometre-long ships.

Big isn't always best. You have to draw the line somewhere and plan the map so it has a few big areas people flock to, or it turns into a 5-hour door-to-door hunt just to find one person.