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(WIP) Dusted
Posted: Wed Apr 19, 2006 4:55 am
by (THS) Btd69
Posted: Wed Apr 19, 2006 8:40 am
by Grave
looks pretty nice
Posted: Wed Apr 19, 2006 8:47 am
by Kurroda
reminds me of battlefield 2
Posted: Wed Apr 19, 2006 9:04 am
by maca_ยง
Damn that's looking very nice so far.
Posted: Wed Apr 19, 2006 10:37 am
by Grave
i was gonna say it reminded me of battlefield 2 aswell the level Backstab
Posted: Wed Apr 19, 2006 12:23 pm
by [cc]z@nd!
looks nice!
a cool final touch would be some tunnels under the place, all connecting to a big room full of merchant stands selling weapons and ammo .. the black market! i found it!
can't wait to see the texture work done on this.
Posted: Wed Apr 19, 2006 4:50 pm
by rossmum
Awesome!
Posted: Thu Apr 20, 2006 11:38 am
by cooldude5990
very sweet good job
poly count?
Posted: Thu Apr 20, 2006 8:31 pm
by JK-47
Looks more like Counterstrike, one of the Dust levels.....
Nice though
Posted: Fri Apr 21, 2006 2:58 am
by (THS) Btd69
Stands at 11356 polygons, and thats basically done, unloess I find it needs more detail after my ingame test. Also it will be in a sandstorm, at about 50% visibility (when I get it right
). Update pic:
Posted: Sat Apr 22, 2006 2:24 am
by germaNNoob
Great job. When u get it nicely skineed it will own.
Posted: Sat Apr 22, 2006 3:22 am
by rossmum
It already owns.
Posted: Sat Apr 22, 2006 3:34 pm
by Caboose{SE}
So is this just going to use halo weapons and stuff or you gunnna make it like css >_> cause it reminds me so much of dust...*wonders why*
Posted: Sat Apr 22, 2006 4:35 pm
by rossmum
Caboose{SE} wrote:So is this just going to use halo weapons and stuff or you gunnna make it like css >_> cause it reminds me so much of dust...*wonders why*
I don't think he should make it EXACTLY like CSS. Maybe similar, but with some different weapons or something, to make it more than just a CSS map for Halo, which has already been done... Like, M16 instead of M4, M24 instead of AWP, M1911 instead of one of the pistols in CSS... The advantage to this is it's less of the same. Plus I already have a tagged M16A1 that just needs skinning, which saves some work.
Posted: Sun Apr 23, 2006 2:03 pm
by [SF]Mech
Are you positive that its 11356 polygons?
Because i was making a cs style map and its only 3330 polys.
Ill post some pics if you want me to.
Posted: Sun Apr 23, 2006 2:38 pm
by SnaFuBAR
why would you think it's not 11k poly? look at the terrain
Posted: Sun Apr 23, 2006 2:39 pm
by slipknot
reminds me of the village level on rainbow six 4
Posted: Sun Apr 23, 2006 4:53 pm
by Grave
i guess it obvious that it reminds everyone of some level they have played
Posted: Sun Apr 23, 2006 5:13 pm
by [SF]Mech
Yea, but still 11k polys
Posted: Sun Apr 23, 2006 6:04 pm
by rossmum
Look at the ground...